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No Natal for Halo Reach

MCV: Though upcoming triple-A titles such as Fable III have pledged their support for Microsoft's motion camera Natal, Bungie has ruled out any possible support for the peripheral in its upcoming FPS Halo Reach.

"Practically speaking, Natal didn't exist until Reach was already two years into development," Bungie's community director Brian Jarrard told The Seattle Times.

"That alone creates issues. Secondly, it's not the type of control experience that we think lends itself to this type of game. We're comfortable with it; Microsoft is, too.

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NateNater3073d ago

I don't think many gamers, especially those who play Halo, wanted Natal and Halo together anyway.

BeaArthur3073d ago

I would have been fine with it as long as it was optional. I have no interest in Natal or Move.

NateNater3073d ago

Well I have interest in them but its just that I can't see how Natal would work in a shooting game with out some form of a controller. With Move, its easy to see that working out but as for Natal, no. I'm hoping Microsoft will surprise me though.

Christopher3073d ago

Honesty! You gotta love it!

BeaArthur3073d ago

drummerx2709...true, but I'm sure they will work out how to use it with shooters (that would only be logical since the 360 has so many). We still know very little about Natal.

NateNater3073d ago

Yea. I guess we'll just have to wait until E3 to see what Microsoft has up their sleeve.

Bnet3433073d ago

If done right, Halo Wars 2 with Natal support will be better, not Halo Reach. Just imagine using your fingertips to command your units. I can see that happening and working very well. Will definitely give it that "PC quickness".

Greywulf3073d ago (Edited 3073d ago )

You're only interested in canoe challenge, and ball swipe?

Wonder if they can add it later. "gamers" aren't supposed to be the target of Natal.Is it only going to change the world of entertainment as we know it just for casual gamers? This really highlights a glaring problem with the hardware & demographic.

If Halo gamers(majority of the xbox owners), Don't want to use Natal in FPS games because you need a controller... Doesn't that highlight the conflict and criticism of Natal? That you need a controller/buttons to play complex games?

Natal has this amazing technology, with motor and swivel and all, yet if you can't use it in a complex way, to play a complex game...Am I taking crazy pills? Sure, lets wait for E3. To see what exactly? variations of "hit x area of screen"? Which is unique how?

Its like having a flying car that can only use roads.

lokiroo4203073d ago (Edited 3073d ago )

Whats the point of natal if you cant use it with the biggest titles?

Anorexorcist3073d ago (Edited 3073d ago )

***...it's not the type of control experience that we think lends itself to this type of game. We're comfortable with it; Microsoft is, too.***

That is going to be inscribed into Natal's tombstone come about this time next year.

@ Disagreer.

Come from out under the mattress and tell all of us how Natal not supporting the biggest Xbox 360 title of the year isn't a bad sign for the permanence of Natal? No Halo Support, little to no support by the hardcore Xbox 360 audience. Halo is a bigger influence on the success of Natal than Fable...

..Oh excuse me, there I go with that nasty little thing called logic again.

Christopher3073d ago

What's the point of Move if you can't use it with the biggest titles as well? It's highly unlikely that most PS3 exclusives and third-party titles will implement Move at release, let alone in the long run.

Anorexorcist3073d ago (Edited 3073d ago )

Move has shown far more promise so far in being implemented into the bigger, more core gamer titles. Socom 4 has already been shown, and EA and Capcom has already voiced their great support for move. So as of now, there is no legitimate reason to entirely doubt Move's prospects and compatibility with big exclusives and third-party support.

"it's highly unlikely..." that you pay attention too often.

[email protected] Below.

Good god, you are as thick as a brick.

I never implied Move would be implemented into EVERY FPS or EVERY Platformer or EVERY other game released for the PS3. With what has been shown now and what is now known, I stated that there is no legitimate reason to ENTIRELY doubt Move's continued future support, Which was a direct response to you saying: "It's highly unlikely that most PS3 exclusives and third-party titles will implement Move at release, let alone in the long run."

Halo is the bread-and-butter of the Xbox brand. Natal not supporting Halo and the biggest Xbox 360 game of this year (which launches near to the release of Natal itself) has a lot more of a counter-productive influence for the success of Natal than anything that has or hasn't been announced for PS Move.

A lot more for Move has been shown and promised than has been for Natal, is what I am generally trying to say.

Christopher3073d ago (Edited 3073d ago )

Just because it's been shown in a single FPS does not mean that all of the big games will have it. His statement that because Natal won't be used with Halo, then what's the point. The _exact_ same argument applies to Move since only two games (LBP and Socom) have been mentioned to implement it while all others are built for Move from the ground up, neither of which are the PS3's 'biggest games'. The vast majority of games coming out at the release time of Move have stated that they currently have no plans to implement Move, third-party and exclusive titles. Even further, even game developers like David Cage, Heavy Rain creator, has mentioned that he has no plans to implement move at this time, even though it's a game that screams for the type of implementation.

This isn't about which has shown what, this is about the logic he used to draw his conclusion. Neither Natal nor Move will be used in all big titles, exclusive or otherwise.

***"it's highly unlikely..." that you pay attention too often. ***

You might want to actually understand the context of the statement and look at a person's comment history before you say something like that.

lokiroo4203073d ago (Edited 3073d ago )

Dont turn my comment into every single title having it. The 360 is a shooter system, all their flagship titles are shooters, if natal cant do shooters whats the point?

@below

"Just because it's been shown in a single FPS does not mean that all of the big games will have it."

No but it shows that it can be done.

"The vast majority of games coming out at the release time of Move have stated that they currently have no plans to implement Move, third-party and exclusive titles."

The long list of developers supporting move says otherwise.

"You guys can create arguments where there are none all you want and you can insult me, but it doesn't change the fact that your logic is flawed."

Whos insulting anyone? But wait for the flawed logic, here it comes from your mouth.

"Just because it doesn't work for Halo doesn't mean it can't work for other shooters. Mass Effect 3 w/Natal gestures for performing bioamp/tech attacks? Fable 3 for controlling your dog and spells? Hundreds of XBLA Titles?"

Havent we read the MS themselves have stated that natal shouldnt be used for shooters? Arent the vast majority of big titles on 360 shooters? Sure you can name off a few that arent. Are you really going to buy natal to do spell gestures and, rofl, controlling a dog? So youre going to need a controller to do the rest? Again, whats the point?

Christopher3073d ago (Edited 3073d ago )

1. You said biggest titles. Not shooters.

2. Just because it doesn't work for Halo doesn't mean it can't work for other shooters. Mass Effect 3 w/Natal gestures for performing bioamp/tech attacks? Fable 3 for controlling your dog and spells? Hundreds of XBLA Titles?

3. I'm not saying that Natal will be a success, but your argument is flawed in its assessment of the situation.

Edit: @both above --- You guys can create arguments where there are none all you want and you can insult me, but it doesn't change the fact that your logic is flawed. I'm not saying you said every game would support Natal, I'm not saying Natal won't succeed, I'm not saying that Move hasn't shown more potential for being implemented into traditional games, and I'm definitely not going in circles with an argument like you seem to be doing. What I'm explaining is the flaws in lokiroo420's initial statement.

***A lot more for Move has been shown and promised than has been for Natal, is what I am generally trying to say. ***

Which, I reiterate once again, has absolutely nothing to do with my original statement nor lokiroo420's original statement.

Now, I'll leave you two to disagree to high heaven and turn my original statement into more than it is. I see no benefit in having a discussion with people who don't understand the topic being discussed at hand and want to argue in circles rather than staying on point.

XxZxX3073d ago

cause you can pew pew pew your way to victory with natal.

Slimshadyn3073d ago

I think you guys have the wrong idea, Move and Natal will definitely be used in big exclusives. How they will be used for games will be very different. Both can and will be used for casual games like Ricochet and Sports Champions, both will be used for big exclusives like LBP and Fable 3, but I think Move and Natal will be used as an option for the most part and they will add to games rather than be the main focus of those games. The difference is that with Move having controllers specifically made for it, developers can make less causal, like Socom 4, games based around Move where as with Natal you will still need a controller. No Natal for Reach really shouldn't be a surprise, considering they worked on Reach for quite a while before Natal came up.

+ Show (13) more repliesLast reply 3073d ago
Omega43073d ago

The only place I could see it working is in Forge to make moving objects around the maps easier.

SixZeroFour3073d ago

yea, natal will be great for many types of game genres like some sports or, racing and rts games, but at the same time will not work with other genres (atleast not without a controller) like shooters

bacano3073d ago

we still have Ricochet XD

NateNater3073d ago

Hahaha good one.

+ Bubbles for makin me laugh

venum3073d ago

This is not a surprise!

First Natal Project can't replace the controller on many games, especially hardcore game. then, Microsoft doesn't recommend natal on FPS.

ToothWhiteningFairy3073d ago

Natal isn't for FPS or hardcore games.

It's for Party Games. Hence Microsoft looking for casual gamers from Wii market ... chances are if you already own an xbox, you probably don't care much for NATAL .... but if you owned a wii (and really liked jumping around)... Natal might offer something more or different ...

divideby03073d ago

I am not buying natal this year, but buying Halo.
I thought Halo would have natal support, since Socom is having move support. I just thought the 2 companies would go head to head with shooters and motion controlls..
(also not buying motion if 100 bucks0

ToothWhiteningFairy3073d ago

Not a single demo or mention from M$ has indicated they're trying to cater for hardcore games, especially FPS with NATAL (as opposed to Sony clearly demoing FPS capability with the move at E3)

Natal is what Microsoft are using to lure people away from the wii ... people who like FPS probably already own an xbox or PS3 or both.

so don't expect fps from natal .... they're going for the wii market ...

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