Joe DeLia of TheGameReviews writes: "Way back in 1996, I used to play a lot of Duke Nukem 3D online. Sure, it wasn't anything innovative, but the simplistic fun of shrink-raying and stepping on buddies is something that I'll never forget. 14 years later, while the multiplayer shooter has made some tremendous strides forward I feel as if these games haven't fully embraced the latest technology as much as they should have. Sure, you can now earn XP and levels as you play, vehicles have become a standard, and objective-based modes are slowly eclipsing deathmatch, but the follow the leader design mentality that so many developers are guilty of is burning me out. Here, I list five possible additions that could improve the multiplayer scene. All of them have been successfully employed at least once during this generation, but, for whatever reason, other developers haven't bothered standardizing these ideas. Of course, as Gears of War's cover system proved, being first isn't always as important as being the one who does it correctly. Here are my suggestions for five ways to spice up competitive multiplayer shooter."