DICE has listed the changes to the weapon balancing in today's Battlefield: Bad Company 2 PC update. Has the M60 finally been nerfed?
This rocks, especially on the pc
I thought these tweaks were just for PC anyway?
That's the way it works.
Wow that is a LOT of changes. I can't tell if it's for the better or worse. They increased the accuracy of burst firing M60?? It doesn't need that!
But they lowered the base dmg it does. The burst fire accurasy was to help when firing at medium range.
The best place to see all of this in a nice organized table: http://denkirson.xanga.com/... The guy who extracted all the information from the game's files on the PC.
Nerf has a definite negative tone. However, in some cases it's very useful for game balance.
Gosh, that was so needed.
The M60's accuracy remains the same but the damage has been nerfed? Gneh. Seems the wrong way to do it, to me, but if it works then I don't really mind. EDIT: As someone who plays Hardcore, though, I can't express in words how happy I am about the magnum ammo change.
The M60's accuracy wasn't the true problem but rather the fact it could drop people in two shots, I jumped 4 people a quick burst and a bunch of points. I think it's great that they've balanced correctly, I think the next thing to do is monitor the maps and see where the attack loose/win the most and either add or remove defensive positions. I just wish that the M95 was a bit more like the 50 .cal. Another BIG issues is the easy route for snipers, they don't do much. I would rather they have a way to make them move a bit.
They didn't alter the magnum ammo damage. Still x1.25.
Good to know the changes will be coming to the console versions of the game too. And great news re: the M60
There are going to be some annoyed players out there, but an equal number of happy ones I reckon. Good move DICE.
I think they are crap. Few good ones but it's mostly bad.
Have you played them? They may look bad but considering the time taken I think they would have tested a bit more. Also, I hope the PC update isn't for the PS3/360, the PC has a different controller methods and a universal update might not be great.
The reason these are PC only now is that Sony and Microsoft insist on a certification period. because of course they know better than developers... but yeah, there was a DICE dev on Twitter yesterday who confirmed it was under certification
this may attest to my accuracy, but its taken me as many as twenty long range direct shots to kill someone with my m60. now there making it weaker?
M60 is overpowered. But I've never complained about that. My complaints have been with the recon/snipers....way too many of them, way too many of them not doing anything to advance the game...way too overpowered. Hopefully this helps.
takes more skill to go 45-10 in vanilla than it does 45-10 in hardcore.
Went 43-7 just late night in 'nilla mode
Hardcore mode is for pussies.
It's good that they fixed the 40mm grenade and the M2CG a little bit. I hate it when people use only those to get kills.
Great so now the only decent medic gun has been nerfed :( All the LMGs are crap apart from the M60 and now thats been brought down to the same level...wont be playing as medic anymore then!
The LMG's a fairly powerful when used well.
Good, we need medics that are actually medics.
M60 needed the nerf it was way OP for a medic gun. You could literally beat down snipers, assault, engineers with them with just two taps. Although I have to admit i used it until I platinum'd it because it was easy kills. After that i had to learn to use the other LMG's and i found them to be just as good if use properly. Of course it won't plow through ppl like paper like the m60, but it eventually becomes another second nature thing. XD Im actually amazed they increased the damage on the an-94 abakan, i thought that weapon was OP. oh well personally i love that weapon.
OH NOES! MY sniper SPAS shotty has been nerfed!
Nice list of changes!
they really did an excellent job patching up the server browser. hell yes for dedicated servers... balance tweaks are mostly good too
There are a few I thought were odd, like increasing the damage of the AN-94 at long range, that is one of the strongest assault rifles already. Maybe it's because I use it (though I use the M1911 and I think the reduction in rate of fire is fair) but the reduction of the vehicle perk benefit for reduced reload times I thought wasn't needed. It barely increases how fast a tank shoots it's cannon. I like using it with my tanks or UAV's to take out walls of buildings fast to crush M-Com sites and level enemy cover faster. Guess I will see how much the reduction was.
they arent just simple damage nerfs. i like how they handled the M1911. reduced RoF? great fix. hopefully the M93RB is actually desireable. i never really thought the XM8 was over powered but i just gotta test that out later. i dont know what they intended to do with a mortar BOOST. but once again i trust DICE on this. cant wait to play the patch.
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