The original Legend of Zelda was praised for being revolutionary and even today it remains a significant milestone in gaming. That is something that we've all heard, perhaps too often. The Legend of Zelda was so out there in its time because it was such a step forward from the stock-standard sidescrolling games of the time. It was an adventure game across an open overworld. Players could explore any compass direction, not just a linear path. The classic received its share of criticism, as is justly due to something out of the ordinary, but was well received by players overall. Why then did Nintendo revert back to sidescrolling for its sequel, The Adventure of Link?