Idealism in the Industry: Games Journalism

Critical Gamer writes: A while ago, CG featured an article stating that 'Games Journalism is Broken'. Meanwhile, a heavy debate has arisen among game journalists about the state of games journalism.

In this first part of the "Idealism in the Industry" series we talk to Dr. David Nieborg, game journalist, researcher and teacher at the University of Amsterdam. He talks to us about the 'problem' of games journalism, the 'games journalism lifestyle' and his idealisic vision on what games journalism should be.

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scruffy_bear3135d ago

Very intersting article/interview, it's about time game journalist take a hard look at the state it's in at the moment as it's becoming a joke.

CyberCam3135d ago

Hats off to you scruffy_bear for posting this and hats off to Critical Gamer for finally posting something worth reading. A great read and all so called journalists should read this article!

scruffy bubbles up!

scruffy_bear3135d ago

Thank you but all praise should go to Snezana as she wrote this wonderful article

Cubes3135d ago

Good article, a right interesting read.

scruffy_bear3135d ago

Dr. David Nieborg had a lot of interesting answers

Pidgeridoo3135d ago

Awesome interview, nice work Critical Gamer

alphakennybody3135d ago (Edited 3135d ago )

My honest opinion on games "journalism" at the moment: very childish, can't take most of it seriously. Just like journalism today, honest opinions,P.O.V and etc... will be shunned by the mass and rather hear/read the ones they only want to hear/read. That is why most the "articles" we read is always biased to half of that mass, because its what they want to hear.

I've seen many good read in the pending zone, that mostly fails to be approved yet stuff like Cosplay of the week month, the endless screens comparisons or the same endless "top XX list" BS always passes. I can't blame them though, its what the mass want to see and read.

scruffy_bear3135d ago

Total agree alot of it's very childish.

Qui-Gon Jim3135d ago

One thing I have been thinking of is the fact that game reviewers tend to not have a very "critical eye." By that I mean that they just look at graphics, features, and how fun a game is.

That may be enough, but then I think of the fact that probably every university has some kind of "Film Appreciation" class. In these classes students are taught to look at WHY a film is good. What elements work, what themes does the film address, how does story structure work in films? They examine the artistry of film. Video games do not have that. I think every person who wants to professionally review games should have an understanding of these things and how they work in the medium, as well as more video game specific subjects like character progression and level design.

Even developers only receive formal training in the technical aspects of game design (as far as i know), leaving the artistry aspect of it to peer training and on-the-job experience. If classes like this were offered to developers and gamers alike, it would grow the medium in both public image and quality.

DemonStration3135d ago

I agree totally and it's something I strive for in all the reviews I write.

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