Wired: God of War III seems to be the end of Kratos' story. That's probably for the best.
Now, now, put down the pitchforks. I am a fan and proponent of the God of War series. I thought the original game was nothing short of a revelation, a clarion call to fans of action-adventure games that we should accept nothing less than astonishing set pieces, uninterrupted level flow, a heart-pounding soundtrack and a perfect in-game camera.
I was barely able to voice a half-hearted complaint that the sequel served up more of the same, because more of the same was still better than practically everything else in the genre. I even enjoyed all 4.5 hours of the PSP game.
God of War III, released last month for the PlayStation 3, is still in the top tier of action games. But it is also the weakest console entry in the series by a mile. Like its predecessors, it's a fun action game lavished with a few years' worth of loving polish. But the level design is chaotic and disjointed. The gameplay struggles under its own weight, laden with far too many moves and button combos. And everything that was surprising in 2005 is predictable in 2010 - especially, but not limited to, the story.
Spoiler alert: Big God of War III spoilers follow.