Remedy Entertainment's Matias Myllyrinne has explained for the first time why his team decided to bin the open world approach for Alan Wake.
"It was a difficult decision to walk away from the sandbox, but it was absolutely the right choice. I mean, we had it working, there's nothing stopping us from doing it, other than it just didn't gel right. We didn't like what we had," revealed the Finnish developer's managing director.
However Mr Myllyrinne was keen to point out that even though progression is much tighter that doesn't mean the game follows a linear path, instead there will be several different avenues to explore.
Alan Wake will be finally released on May 14th, exclusively on Xbox 360.