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Alan Wake: Ditching Sandbox was the "Right Choice"

Remedy Entertainment's Matias Myllyrinne has explained for the first time why his team decided to bin the open world approach for Alan Wake.

"It was a difficult decision to walk away from the sandbox, but it was absolutely the right choice. I mean, we had it working, there's nothing stopping us from doing it, other than it just didn't gel right. We didn't like what we had," revealed the Finnish developer's managing director.

However Mr Myllyrinne was keen to point out that even though progression is much tighter that doesn't mean the game follows a linear path, instead there will be several different avenues to explore.

Alan Wake will be finally released on May 14th, exclusively on Xbox 360.

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Cold 20003017d ago

"I think the biggest issue with combining a thriller with a sandbox is, for a thriller, you want a heart-pounding thrill ride. You want to control the pacing. You want to have foreshadowing. You show the knife on the table, the camera pans away, the knife's gone. You know, that kind of Alfred Hitchcock thriller moment."

They know what they're doing. And seeing the last trailers they've definitely made the right choice.

30 days to go.

Rainstorm813017d ago (Edited 3017d ago )

I've had several arguments with "360 radicals" about whether or not the game was an open world sandbox game hopefully they read this.

Come On Alan Wake bring back horror in gaming....someone has to.

Edit:
Not to achieve anything just to get the facts straight, all this overhyping games is what makes people disappointed when they release. Sad thing is its people that play the least with the most wrong things to say.

green3017d ago (Edited 3017d ago )

and the aim of the argument is to achieve what?

hamoor3017d ago

of course its the right choice
am not sure how a horror game in sandbox enviroment would work

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Hill_billy3017d ago

That it rivals the feelings I had when I first played Resident Evil. I love games that are made to scare and I certainly hope that this game scares me.

StanLee3017d ago

Mafia II is doing the same thing. It's not an open world game. It's very story driven and linear.

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AliTheBrit193017d ago

Yeah, as long as it creates a more solid gaming experience, it was the right choice :)

xTruthx3017d ago

Weren't a lot of people arguing to others that this would be an open world?

erathaol3017d ago

I'm sure it was a better choice as Sandbox games usually impact graphics along with production time. We also have the reasoning the Linear games have stronger focus on story and the way the developer wants things to turn out.

They also probably figured out that Alan Wake wouldn't be a fun Sandbox title, as GTA was only fun for complete random mayhem, Prototype/inFAMOUS/Crackdown/S pider-man had superpowers you could use to run/swing/glide around freely and Fallout 3/Elders Scrolls series has the wonderful RPG system implemented into it.

The whole ripping out the Sandbox stuff was discouraging but not a deal breaker for me. Personally I fell off the band wagon after the Rating reveal of Teen.

:/

4Sh0w3017d ago

I completely agree with you, and the comment from Remedy you qouted explains this perfectly, I don't know why you got so many disagree's.

+ Show (9) more repliesLast reply 3017d ago
Wizziokid3017d ago

They did make the right choice, It would of been great to explore the world they have created but IMO it would of killed the gameplay and story.

They are dead right with what they said, "I think the biggest issue with combining a thriller with a sandbox is, for a thriller, you want a heart-pounding thrill ride. You want to control the pacing. You want to have foreshadowing. You show the knife on the table, the camera pans away, the knife's gone. You know, that kind of Alfred Hitchcock thriller moment."

Can't wait to play this game!

adex883017d ago

As a reply to your post below, the world in Alan Wake is actually almost three times bigger than the world in San Andreas which is the largest GTA world yet. Alan Wake is 100 square km while San Andreas is 36. It's true though that disc space had nothing to do with Remedy scrapping sandbox.

3017d ago Replies(5)
ZombieAutopsy3017d ago

Story Driven games should rarely be sandbox, and seeing as how Alan Wake seems to be that it's most def. the right call.

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