In a Q&A session done on the official Mercenaries 2 forums, Lead Designer Scott Warner has revealed that Mercenaries 2 - like many other games shown at E3 - is only tapping 30% of the Playstation 3's potential. Seeing how this game features such a vast, dynamic world with very nice graphics (judging from the early screenshots), this is a rather impressive fact.
But it also brings up this question: Why don't they tap the full potential just now? Perhaps there are certain constraints only developers can understand, but I see no reason not using that leftover power, to, for example, improve the destruction aspects of the game even more, or add a bunch of effects. I think there was a similar comment made in regard to Gears Of War on the Xbox 360 and that statement struck me as equally odd. Maybe someone will explain this mystery to me.