Writer and designer Emily Short looks at where Quantic Dream's PlayStation 3 exclusive Heavy Rain's story and characters just don't measure up -- with significant story spoilers included as part of the analysis.
Emily Short: Plenty has already been written about Heavy Rain's defects as a game: the tiresomeness of the Quick Time Events, the fact that characters often walk back and forth in front of their own refrigerators in confusion, the inconsistent controls. All too often I felt like I was handling a character with a degenerative nerve disorder, nobly struggling with the quotidian trials of brushing teeth and drinking orange juice.
Personally, though, I would have been happy to forgive Heavy Rain its defects as a game in deference to its strengths as story and interactive movie. The movie aspect does work brilliantly. The cinematic aspects are beautiful, the split screen moments much more effective than I would ever have expected, the graphics superb.