Japanese game development studios have had a hard time staying relevant in Western markets. The exchange rate on oversized swords, gratuitous fist-pumping, and the ubiquitous spiky blue hair just isn't what it used to be. Folks in the West want big explosions, large muscles, oodles of gore, sepia-toned backdrops, and lots and lots of shooting.
click to enlargeMore than any other Japanese publisher and developer, Capcom seems to understand this. If not for the telltale dramatic flair during cinematic sequences, Lost Planet and its upcoming sequel could pass for games homegrown in the land of supersized guns and supersized action.