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Die Without Regret: An Interview With Goichi Suda

Goichi Suda, aka Suda51, has become the darling of video game fandom in recent years, with his brash and bold games, his unique moniker, and his company's devotion to unique visual and audio style. Is he purposefully forging new paths, or has he simply fallen into the right groove at the right time? Gamasutra set out to map this designer's brain, and in this extensive interview, they discover some of the method to his madness.

From open world games, to current influences, to violence, to mascots, to designing for the west, they discuss his creative methodology, his desire for emotion in games, and the paramount importance of linear story.

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ShiftyLookingCow3692d ago

Ok I wont be ready for that for a long time so instead I will watch you do that

MyNutsYourChin3692d ago (Edited 3692d ago )

He's got some artisitic abilities but I wouldn't say he's a prodigy or even a professional. He's got his own style and some people like it while others don't. I for one don't care for his intellectual properties. In my opinion, he has a very sheltered, adolescent, and narrow point of view when it comes to emotional expression. I think he's more of a "cult classic" than an admirable artist/game developer.

The one thing I do agree with him on is the importance of having a linear gameplay. It doesn't necessarily need to be a strict linear game but throughout the multiple paths one can take in a non-linear game there needs to be a linear component that solidifies advancement and acts as a reference to clarify direction and produce a coherent story.

...and @ psychotic_duck, very nice.

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