Wii shooters are better than the rest. Full stop. Hopefully you haven't snapped your mouse in rage while reading that. If you have, IGN promises to try and tell you just how and why so that loss won't have been in vain.
This article is also saying "Why Shooters will be better on the PS3". After all, Playstation Move will be more accurate than the Wiimote.
you shut your mouth
I agree It goes like this PC>IR>Dual Analog
Pretty much my opinion, too. Nothing tops a mouse/keyboard. Nothing. But the remote/nunchuck is the next best thing. Dual analog has always been a gimped scheme for FPS. That's why you hear terms like "aim assist," "auto aim," "sticky aiming," "bullet curving," etc. etc. etc. attached to DA (to be fair, a little tinkering happens in most shooters, it's simply a lot more prevalent in DA schemes just to make the games playable). But for some odd reason, a lot of people don't know how to frickin' play shooters on Wii. They hold the remote straight out in front them like they're at a demo booth, apparently thinking of the remote as a stand in for a gun. It's not. Think of it as a quasi-mouse, put the remote where you normally put your controller (lap, arm rest, knee), and you're good to go. That said, I do understand how people more interested in graphical fidelity as a factor in overall "immersion" look to the PS3 or 360. I place a higher premium on controls, but that's just my $0.02.
I would agree if any of the Wii shooters matched any of the PS3/360 shooters. Fact of the matter is that the controller is better for the Wii but games are poorly implemented. This argument will become moot once players can play shooters with the Move IMO. Mouse will always dominate precision gaming though.
I found shooters a mess on the Wii. I tried that Medal of Honor game and Metroid and couldn't stand either of them. The second you had to aim at the top or sides of the screen my Wii would always lose my aiming reticle. By the time I got it back on the screen I was always taking damage or simply dead. I only played about an hour of each to decide that it was a waste of money and I never bothered with shooters on my Wii again. Also, I don't need to put my Wii-mote on my shoulder to pretend it's a rocket launcher, or lob my grenade by making a throwing motion, usually ending up throwing my grenade straight at my feet or off god knows where. Maybe that's just me because both games certainly received decent reviews which is why I bought them, but shooters on the Wii just weren't for me.
"The second you had to aim at the top or sides of the screen my Wii would always lose my aiming reticle. By the time I got it back on the screen I was always taking damage or simply dead." This is why all Wii shooters should be motion plus compatible.
I truly prefer the Wiimote control system over PC and console configs, the fact of the matter is if you buy a gunshell youre actually holding a gun, you feel like youre in an arcade only without rails with the analogue stick as a propietry for movement. it just feels "right", i was playing COD4 on my Wii yesterday and i just kept thinking- why cant i play Halo with this?? Also with PCs the screens so small that you have to sit irght in front of it, ur tapping on buttons and clicks and it just doesnt have that sense of immersion that standing in front of your huge component cabled HDTV, gun in hand, pointing at some digital enemy with this huge grin on your face. Just my opinion.
bs, real shooters are on the ps3 and 360, killzone and gears
bs, real shooters are on the pc, crysis and hl2 :) Edit: +metroid prime 3 is the awesomes :)
Hahahaha, Y'know, when I was playing Killzone, Resistance and Uncharted I couldnt help but think, Gee I wish they could dumb these games back on last gen hardware, so I could play it in 480p on my Bravia. I mean thats what I bought it for right? /s
I was playing Metroid Prime 3 and Red Steel 2 and I couldn't help think, Gee I wish they could dumb these games down on last gen controls so I can play them like I'm controlling a tank.
When I was playing COD and counterstrike on a 10 year old FPS engine I was thinking gee, if graphics determined the quality of FPS we'd all be playing Crysis.
Hey, I'm not saying they dont work, and Metroid is a fine series (although I do prefer the 2D Super Metroid), but I'm sure when move gets here we'll be able to have a game that looks current gen AND has (more acurate) motion controls. Til then, Dual Shock as been doing just fine since PS1 days, so I'll live. If it really bothered me I'd use my XFPS which I bought but never use, which lets you play any game with a mouse and keyboard. Personaly I'm hanging out for a true free roaming lightgun game that uses a Guncon and a Nunchuck.
lol Sadly, bob, I don't think a lot of people know that. For anyone interested in some light reading, fyzxwhyz is a Treyarch dev who posts over at neogaf. For the relevant part about the COD engine, see post #1520: http://www.neogaf.com/forum... Yes, you read that right. A modified Q3A engine. And people wondered why the HD consoles didn't even output COD4 in full HD? http://www.joystiq.com/2007... That's why. It's an old, reliable engine that they can build on. And y'know what? Most people didn't care that COD4 wasn't the greatest looker. It had rough spots. But it was fun. [For any Wii owners who wonder about the porting for COD:MWR, read post #1359: http://www.neogaf.com/forum...
I though it would be like playing an arcade shooter, being able to aim the gun and hit that point on the screen. But the Wii's sensor technology is SO BAD. I remember playing Time Crisis on the PS1 and it being almost perfect, it seems the wii has technology a lot worse than the PS1 gun controller.
What happens when the PSMove releases, will Sony still be "teh Doomed!?!"
1. I dont play games to be a normal person, I play games to be something I cant be in real life. 2. how can you praise sluggish turning, then compare it to real life. in real life I can turn on a dime, i can look over my shoulder, I can shoot wehre I'm not looking. games are not real life, this ign guy needs to get over that. 3. i agree the Wii-mote is accurate and I like the way it usually feels. this author smells of fanboy. if you are going to dissagree, have the balls to present an opposing opinion fanboys.
Should be IGN: Why In Theory, Shooters Are Better on Wii
This must be why IGN rates all Wii FPS's so high....
None of those shooters on the Wii uses the wii motionPlus. Because of that they are not that hardcore action FPS like the mess you can see in a FPS such Resistance2 or Halo 3. Metroid Prime 3 : Corruption was one of the best expercience in game that I ever had in 29 years as a gamer. But because the Wii is just a little weak compared to a PS3 or even a Xbox360 and also the lack of motionPlus those FPS games on the system can't have that frenetic action game. offcourse to aim using the motion control is kinda cool but it is hard to keep switching targets real fast without motion Plus. Hopefully this problem will fade away when using the MOVE on the PS3 to play FPS games.
do you even know what it does? it doesnt help the "point" function of the wii at all... it just has a gyroscope in it.
love everyone claiming salvation by Move, yet still say shooters don't work on the Wii hypocrisy at its best,
on what reasons they criticize the wii-mote for. if their problems with the Wii-mote are fixed with Move, they are not hypocrites correct?
If they look at it like that, then when the MOVE comes out itll just be better on there.
im waaaaaaaay better on ps3 im number 11# in kills in [email protected]
"Shooters Are Better on Wii" Hahahahha!!!!!!!!!!!!!
unless it has a second analog stick , i dont see any controller play FPS better than those i have been using ( both 360 and ps3 ) . the wii controller is really good at aiming ... in theory . i tried many games like metroid prime triology , conduit ( which many considered the best control on wii ), cod 4 reflex and cod waw. it's just plain clunky as you just cant turn naturally . and then only a few buttons are in reach without messing up the aim . i played for about an hour and my arm already feels sore . my arms isnt even weak , pretty decent if you ask . but it's just that the control feels so unnatural that it's clunky .
Crappy visuals packed with jumpy frame-rate i.e. Conduit
Conduit's art style is what dragged it down. There was some impressive tech powering that game, but it means nothing when you're looking at boring corridors. But I never had a problem with its framerate. It was a pretty steady 30 FPS for me throughout.
I love Metroid Prime Trilogy, my favorite FPS EVER! :)
Yeah, the Metroid Prime trilogy was an entertaining fps experience that showed the Wii's promise of a uhh 'funner' time with a wiimote controller wasn't some bs.
love everyone claiming salvation by Move, yet still say shooters don't work on the Wii hypocrisy at its best. --------------------------- the only reason everyones saying that was that the wii sensor sucks and very innacurate compared to psmove which is even more advanced than the wii motion plus while not having to spend specefic controllers on certain games.
How would u know? you played it? Hmm? Hypocrite! thought it was a fad!
if you type in the word "playstation move" on google you can find any tech demo that shows how great it is... and why its miles ahead of the wiimote
Really? is that what you're banking on? videos can mislead. Remember the early Wii ads???? You have to play it for yourself, or else. Shut up, Sit down, and take Sony's D!ck out your mouth.
"You have to play it for yourself, or else. Shut up, Sit down, and take Sony's D!ck out your mouth." But it tastes so good. om nom nom nom nom.
I am not controller guy but 360 controller > DS3 > wii and mouse keyboard tops everything by miles. Yes, I have played COD5, RE4 and other gay shooters on wii.
lol it's more natural to point and shoot than have to think how far you ave to move a thumb stick or even move a mouse, moving around with a keyboard is so lame, i would own everyone with ps move
lol, you made me laugh. You can not be anymore dumb enough to think that you will own me with move against my mouse and keyboard. Moving around with keyboard is not lame. It gives you faster response. But, if you don't feel comfortable then fragstein works very well with PC shooter with analog move and mouse aiming :). You gotta learn a lot.
umm to all the people talking about move.... you do know that the pointing mechanics won't be more accurate? because the Wiimote pointer is 1:1. Of course most of you are ignorant of this and only like the Move because Sony told you to... *sigh*
wiimote is not 1:1 because it does not know exactly where it is just watch the Seattle ps move video's, they explain how wiimote works and then how ps move works
Meryl, The likes of you keep confusing the accelerometers with the InfraRed Camera. The IR is as accurate as it gets, no one is talking about the acc. They are 2 different things. Im actually surprised how ignorant people are after 4 years.
lol no i'm not getting mixed up, how on earth can you mix up IR with accelerometers lol, stop being so blind, if you watched the video they said it worked like the wiimote when they covered up the glowing sphere.
How am i being blind? You said "Wii-mote is not 1:1" But Spoony was talking about the IR, and that is 1:1 as it gets. So what are you trying to say anyway?
"lol no i'm not getting mixed up, how on earth can you mix up IR with accelerometers lol, stop being so blind, if you watched the video they said it worked like the wiimote when they covered up the glowing sphere." As a little bit of friendly advice, people would probably be more receptive to your points if you broke up your comments into discrete sentences. You have about four different thoughts in one statement right there, and that makes it very difficult to understand exactly what you're saying. Anyway, the exact issue outlined by that video is that when line of sight is broken between the IR pointer and the sensor bar, the system loses track of where the remote is pointing. This is known as 'pointing off-screen', which is a little bit of a misnomer (off-sensor pointing would be more accurate) since you can be pointing to an area on the screen but the system doesn't see it. Off-screen pointing leads to well-documented issues with the cursor, such as flickering, jumping around to random points in the screen, getting stuck, disappearing, etc because the system can't track the remote without that line of sight. However, this issue is quite easily remedied by Motion plus, which provides the system with a second reference point for where the remote is, well, pointing. Assuming the software has been programmed to be compatible with M+, then the game can implement off-screen tracking and players can break that line of sight and cover that IR all they want without incurring any issues. So yes, Move would be preferable for shooters to the standard Wii Remote, but no, there is nothing that it can add to shooter controls that M+ can't. Well, that is unless you're really wedded to the idea of thrusting the control foward to initiate melee attacks, but that's another issue entirely.
"Why Shooters are better on the PC" Fixed.
Only game with shooting mechanics i played on the Wii was Resident Evil 4 and was awesome, the controls really worked well with that game and it make me hopeful for what Sony can do with the PS3 Move.
For all you people who doubt the Wii's "pointer functions", get yourself a "laser pointer" and then you'll have an idea how accurate the Wiimote really is.
i did but sony say that there is more accuracy in a move than you pointing the laser beacuse it so high tech and the power of teh cell iz awesome that is why /sarcasm
It won't be long until ps move takes that crown, lol Socom 4 and RE5 with ps move support, hopefully resistance 3 and killzone 3 will follow, then we will have more hardcore quality shooters than wii could possibly hope for
Oh god no! It's bad enough that Socom 4 is going to have motion control as an option. GG and Insomniac do not need to waste time and resources implementing motion controls in Resistance 3 and Killzone 3.
oh well I hope you enjoy getting owned see you online, hopefully where i can demonstrate the advantage it can give you.
Do you honestly believe motion controls would provide better aiming than a gamepad? You shouldn't believe everything you read. Lmao, nuff said.
kraze, even you know a small theam would do these conversions.
lol no you silly person it is more normal to point and shoot, gamepads will never be as good, as you have to think before you move the thumb stick.
And you don't have to think before aiming when just pointing and shooting. Play RE4 on the Wii and you'll see my point. Even if Move is more accurate than the wii it still won't be as precise when it comes to aiming as most people think.
IGN is really reaching for attention these days
Some of the things this article is talking about I've felt since playing Prime 3. I'm not going into KB/M because I'm not an avid PC gamer. But in comparison to DA WM&Chuck destroys it. But I find this article somewhat strange..In that E3 is right around the corner and all the bashing Wii and Motion Controls has received for the better portion of 3 years has to be taken down because the other console makers are now venturing into this realm. Even the viral marketers or sheep (known as fanboys) are trying to back track on their initial stance on motion controls. Hypocritical in the truest sense of the word because basically what they are saying is "I only like motion controls if Sony/M$ do it" You can see them all over the site, if it wasn't so sad it'd be entertaining...well its still entertaining who am I kidding? I still believe the only reason posters are parroting the PR from these companies is because they hope these peripherals 'kill the Wii' they don't care if they succeed beyond that. But the fact is, they won't kill the Wii, they will only embolden and empower the Wii and Nintendo. The reason being that now Nintendo's rules are the way of the land. Wii is vindicated by the competition trying to be more like it. A lot of your guys just don't get it, but you will by the end of this year. Motion Controls a fad huh? That's some fad. About as big a fad as the directional pad and rumble features were.
Yep. Corruption absolutely spoiled me. Retro absolutely NAILED the controls, and everyone has been copying ever since. One thing worth mentioning, though, are the Move demos. There was lag and reticle drift in the shooters. There's a learning curve with all new hardware, and there could very well be a lot of PS3 fans wondering what the big deal is about when they play with COD3/RS controls in 2010. (And there's still a question mark on what Move's niche will be. Everyone complains about camera input lag from Natal, but they don't stop to consider that the PS Eye is a camera that tracks Move, meaning the same issue with camera refresh rates comes into play. It's a matter of precision versus speed. If devs just try to copy over exactly what they did with their Nintendo games, they're probably going to be in for a rude awakening.)
Its all preference, who cares about IGN opinion on the FPS game genre, the Wii is the only console where the genre isn't overinflated.
this is funny story. The problem with story like this, you got to throw facts out the window. Because it is all about opinion. Me I always hated FPS, couldn't play them. But I do like On-rail shooters and I always said that if I had could control the person plus have a light gun. Then I think I would like it. Out comes the wii, I can some FPS now. But I have never played FPS on a computer (so I can't say if that better or not) on the other hand when I 1st play left 4 dead, it control better than the FPS I tried a long time ago. But when I play Killzone 2 I still sucked.
Motion control (ie what the wii introduced and what the move is soon to shamelessly rip off, i mean expand on) is the future. End of! If you don't like that fact then i suggest you plss off back to your dimly lit room and play floppy disk games with your mouse and keyboard, your time is up now- the future is here!
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