10°

No Dpad: Touchgrind HD Review

No Dpad:

This just happens to be the ongoing discussion in the iPhone gaming community: does the bigger screen warrant for my expensive prices? Most iPad games don't even do anything other than resizing the graphics and making them look all pretty on the iPad. But like I said before, other than that, the iPad versions are the same thing as the iPhone version.

And that brings me to Touchgrind HD: what's so different about it? The iPad version has the same whatever and whatnot on there as the iPhone version for $7.99 versus the $4.99 price tag on the iPhone.

And while some may view it in that way, I view it in this way: bigger screen equals enhanced gameplay. The bigger screen does wonders for Touchgrind, including the ability to see obstacles easier and pull off a skateboarding move with much more ease than the small iPhone screen. There's also the ability to do split screen multiplayer against your friends and family, bringing the multiplayer experience to the max.

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6.0

AppAdvice: Touchgrind HD Review

The game features upscaled graphics from the iPhone version, and a wider look at the skate park. The same competition mode is included, and there's a jam session to freestyle. There are 15 unlockable boards, and the iPad version features dual player mode where the screen splits in half with one player on each side.

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10°
9.6

AppVee: Touchgrind HD Review

AppVee:

Touchgrind originally came out for the iPhone and was a cool way to kill some time by simulating a finger board. The controls were awesome and many different tricks could be accomplished. But it's one big flaw was in the hardware it played on. The screen was way too small to truly experience the game as it was meant to be played and the trick ramps and rails became more like obstacles.