Jon Ireson of DualShockers writes, "With Command & Conquer 4: Tiberian Twilight being declared the final installation of the classic Command & Conquer series many people will be expecting this game to take the series to a whole new level. Being a cornerstone Real Time Strategy game in the league of Dune II, Warcraft, and Starcraft, the C&C series has always been revered as a source of innovation and an example of excellence for the RTS genre. For the gaming world to expect less than a masterpiece culminating the success of the series as a whole and celebrating its most prized features would be to doubt what is seen as a founding father of RTS. I'm here to tell you the truth, as all good reviewers do.
Beyond my huge expectations as a fan of the series, I was utterly shocked at a few of the major design decisions that came to bring us a Command & Conquer game with zero buildings, no resource gathering, and mandatory online play for earning higher tier units. While this title will register as a great game in its own right with me and many other gamers, something is not right with this picture. Despite the new approach of an intense focus on co-operative online play being received as a major plus for the series by the community playing it; I get the impression that this is definitely not the C&C 4 any long-time fan was expecting or hoping for..."