Gamasutra: If you look at the other games that are in the thriller-ish genre -- Heavy Rain is completely not an action game, and Silent Hill was psychological, but plodding. I think that we're crying out -- at least, I feel like we're crying out -- for a little bit more of a rounded genre.
MM: Yeah. I hope that we're not that far away from being able to share the whole game with the world. Folks have played, and we've had a really warm reception. It's been nice; comforting, after this long journey. (laughs)
I don't know. The thing is, you need to appeal to both. Games are interactive, right? I mean, it's almost mundane, but what the player does -- how that feels -- at least for me, it's at least as important as what you show them and tell them in terms of the story.