Critical Gamer writes: Sandwiched between Crackdown 2 and a circus of high-profile XBLA titles, Raskulls was a diamond in the rough at PAX East. I blame the game's nonexistent line on poor positioning because it was actually pretty cool.
Raskulls is Mr. Driller meets Mario Kart, with four players digging their way through a colorful environment in an attempt to cross the finish line first. Each track is designed with a mix of blocks to dig through, weapons to collect, and "frenzy jars" that add some juice to your boosting ability. Halfbrick's goal, it seems, is to create the atmosphere of a hectic kart racer in a 2D platformer. What's so clever about this is that Raskulls is designed with natural rubber-banding – players who lag behind can opt to follow their opponent's pre-dug paths and catch up. At the same time, the selection of weapons allow smart players to trap their opponents before they can take the lead.