There's a lot more than 5 hours worth of entertainment in Ubisoft's Splinter Cell Conviction: "What's wrong with gamers today? If a game is too long a vast number of gamers simply don't finish it, although hardcore gamers (the very small minority in the grand scheme of things) will undoubtedly finish every game they play. If it's too short, then the same hardcore gamers moan and complain like there is no tomorrow. In some instances, dropping $60 or £40 on a game which seemingly can be beaten in an afternoon might be considered poor value for money, and if a game is only playable once then sure we'd have to agree. However, it seems since IGN posted their review of Ubisoft's Splinter Cell Conviction on Friday, the hardcore masses are in uproar. It's perhaps easy for them to ignore the fact that many casual gamers do not have the time to pump hours upon hours into a game, and this is possibly why game lengths have become shorter in general compared to times past. It's a known fact as already mentioned that many casuals (more than you would think) don't finish games.
Differences between casual and hardcore gamers aside, it appears the comments from the IGN review have been blown all out of proportion, and as the hardcore fraternity are the most vocal with the moaning, they are seemingly forgetting that Splinter Cell Conviction doesn't end once the credits roll for the story mode."