Playstation Move support was considered, but ultimately declined for Castlevania: Lords of Shadow.
Sadness fills his eyes** This game would be awesome with Move
I think this would've been one of THE hardcore games that gamers would have enjoyed on the Move. But you never know, we could see God of War III support Move in the future :)
it would have been fantastic with Move support.
Do you think Move capability was decided against to keep it fair to Xbox users or if they couldn't implement it in the game due to the mechanics? Maybe they will patch Move/Natal support if and when they become successful. Move support would have definitely tipped my decision on which format to buy, guess its down to graphics, loading times etc again. Even without Move though this game looks great, Patrick Stewart and Robert Carlyle FTW.
No, I think it was left out because it didn't fit into the game. After all, Konami has a very good relationship with Sony.... I hate to see games have PS Move just stucked in to games just for the sake of it. Build a new experience for PS Move from the ground up, don't just tack it on after the fact.
You're right that if there's any implementation of motion controls it should be done to the highest degree but if it works then there's no reason they can't add it later for the people who may want it. I'm sure Konami are very hard at work right now creating something especially for Move and/or Natal that was built from the gound up with that in mind :)
How the hell do you implement Move in God of War III without spoiling the gameplay.
the 360 utlise's move?
A game like this would be that good with playstation move. Because it would only be gesture based and might aswell be made for the wii controller. For a title like this to work well with move it would have to be buildt from the ground up to be played with that control so that you could swing your controller and the character would swing his sword/whatever in the exact same direction and with the same speed. But that wouldnt be how this game would work if they added move support, nor would it be if they added it to gow3. it would be gestures to do attacks and different combos. You might aswell just use the buttons. I think alot of people here have some kind of dream of using the move controller and it will be like you have the weapons in your hands. I also want that kind of game. But this game would not be like that if they added move support, neither would gow3. If you think about it, you'd realize that simply wouldnt work.
If only one console used the technology, then it wouldn't be considered a redefinition of the genre, it's obvious to see that's why they chose to not use it.
no physical whipping for me. back to the bondage club....
lol but on the bright side this is a positive for Sony (though negative that the Move ain't being supported) because it shows that the hardcore games can use the controller, at least to some extent.
No i don't want to see wii-like gesture control on the Move. Defeats the purpose of 1:1 motion control concept. Sorry buddies but 3rd person + motion just screams gesture control. It would've worked if it was a TPS or some sort of shooter with the reticule being controlled by the Move (e.g., Socom move demo), but can you imagine playing something like Bayonetta with move? Yuck! Now that's a gimmick.
but you do already know this, so whatever.
Good. Not every game needs motion control. If the dev's thought that classical controls would better suit the gameplay, that's perfect. Don't just throw in useless control schemes if they don't add something to the game.
impossible for god of war you'd be dead tired after the first boss lol.
Yeah... 1:1 Move controls in GOW III, Id have taken my own head off before I even got to Poseidon.
I dont want tacky waggle moves , for a controlling schemes that would basically be the same as with a pad . That's how every 3rd person action games behave on wii despite their quality (like the excellent no more heroes) Maybe it's immersive to some folks , i just dont see the advantage and difference of stroking the wiimote compared to mashing a button likewise in a qte scene . And we know that's what we'd get no matter how precise move is . This could only work if a game is designed for it , or if added afterward , a studio really work hard on it .
To tell the true, I could see alot of Tv's dieing because of this using Move. Mostly because alot of the Castlevania games are about attacking fast an moving fast. It be like using Devil May Cry with Move, yeah a good idea in someways but you got to think how many people are going to go crazy to.
i think i will pass on move. i have my wii and its collecting dust, motion controll is not a big thing for me
Not all game styles will work well with the move, imagine GOW with MOVE....
I don't really find it all that surprising. Not all developers are going to be able to use the technology in a meaningful way. The Wii should have taught us that. Only Nintendo seems to be really good at it. This isn't going to be a "hardcore" game technology. I know many people want to think it is because it's from Sony and the demos look cool, but it isn't going to redefine gaming any more than the Wii has.
Are you guys crazy? Everyone complained at the wii how lame was to force motion controls on every game, the most used exemple was always hack'n'slash, since you gonna be waggling the thing around for hours while losing eighter gameplay options or movement sense (you are still doing inputs in most Wii 3rd person action games, not tracking your movement itself, could be made just as good on a game pad). Good think they decided to rule motion controls out. Castlevania should not be gimped in gameplay and lenght (do you guys think 6 hours single player is bad, wait 'till devs start ponderating about their game lenghts based on how long you can waggle your arms before getting bored) just to use the new fashion control around. They sure could make the game just as good and support Move, but them again it would probably feel just tacked on, so wouldn't be worth our time. Don't get me wrong, I'm also excited about Move and it's possibilities with 1:1 motion control, but not every game should support it, just use it when it's worth or add something new, it can be used in hardcore games (like in shooters, if precise enough, it change entirely the aim system), just not forced to it. I don't know about you guys, but I don't want PS3 to play a Wii.
I only play it the classic way with the controllers held sideways even though you can punch in mid air. Castlevania doesnt need the move controls. The move should only be used for games specifically desinged for it.
Useless waggle! Good for Konami on rejecting it.
N4G is a community of gamers posting and discussing the latest game news. It’s part of NewsBoiler, a network of social news sites covering today’s pop culture.