Fabled Lands: The MMO that Never Was

"Might & Magic would definitely be one inspiration," says Dave Morris. "We liked the idea of being able to freely roam around a game world, not having to run on the rails of one single storyline like in most gamebooks…[In Fabled Lands] you can get involved in multiple quests, travelling back and forth between cities, trading, having random encounters. Everything you can do in a regular RPG really."

Read Full Story >>
The story is too old to be commented.