SPOnG Preview & Interview: 2010 FIFA World Cup South Africa

SPOnG: "One of the improvements that line producer Simon Humber showed me was in the lighting, where players and pitches look much more realistic under various conditions than in previous FIFA 10. Close-up cameras capture the essence of goal-scoring, and gaining possession of the ball no longer results in player pauses, offering a chest pass if you have no room to manoeuvre.

"A lot of the improvements come down to fluidity in the way the game plays. So we looked at all the times where the user had become frustrated because the player on-screen refused to perform an action they wanted to, and built upon that."

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