PushSquare: "I appreciate that there are rules in the real world. When developers create a sandbox game based on the real world, their imagination if often confined by the laws of the land. Take Grand Theft Auto – you're free to do anything within the world. Pick up a prostitute, bang her, and then shoot her so you don't have to pay. But like the real world, the laws of GTA often mean that I'm going to get chased down by the cops for carrying out this practice. Sure, I'm more likely to escape AI than I am real cops – but the moment I have to escape the police, my freedom ends. It becomes a video game. And that's what I absolutely hate about sandbox games."