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Gabe Newell: Next Half-Life needs to scare

CVG: Valve boss Gabe Newell has revealed the studio feels its Half-Life series needs to get back to "scaring" players.

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rawrockkillz2887d ago

So excited for what they have in store for the Half-Life series.

2886d ago
Genesis52886d ago (Edited 2886d ago )

Well I'm ready. Scare me, thrill me, action me or all of the above.. Just get working on it.

LiquifiedArt2886d ago

Was the worst part of the game.

I disagree with his direction.

HolyOrangeCows2886d ago

I don't exactly remember crapping my pants playing the other Half-life games...

kaveti66162886d ago

Ravenholm and Nova Prospekt creeped me out a lot. And basically any house or structure that had head crab zombies was pretty scary.

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Fanb0y2887d ago

I don't think so.

Like what Reach is doing, I think the next Half Life should really improve on the sizse and scale. Continue on with the direction Episode 2 took with it's somewhat large outdoor environments.
As well as variety.

And I'd also like the gunplay to change/improve. I still believe Half Life has some of the weakest shooting mechanics out of all the high-profile shooters out there.

WildArmed2887d ago

yup.
Because RE5 proved that bringing back Scares was impossible.. they failed miserably at it..

So I hope Valve takes HL in a better direction than Scares.

We can just wait for Dead Space 2 to do that ;)

Baka-akaB2886d ago

How did Re5 failed ? They didnt even try to do an horror game , it was a rather poor) action game .

If you want to see an attempt , that was Dead Space , and a very good one .

Anyway while i'm not so sure HL was ever about horror , it does need to get back a bit to it's "survival" roots .

It can still reserve many surprises in that departement , if l4d was any example .

But definitively need to improve the mechanics

HolyOrangeCows2886d ago

@2
Reach brought up the scale/size? That's not what I've seen from the pictures/videos so far. I've seen small cliff-side environments with foggy backgrounds.

@2.1
No, no they did NOT try to bring in scares. They tried to create an action game and did fairly well except they sort of screwed up on the controls. It's funny talking about this, I just started my second playthrough today.

OtherWhiteMeat2887d ago

I agree,Ravenholm was by far my favorite level in any of the Half-Life series.

Fanb0y2887d ago

I don't think so.

Like what Reach is doing, I think the next Half Life should really improve on the size and scale. Continue on with the direction Episode 2 took with it's somewhat large outdoor environments. That last fight against the striders was one of the finest gaming moments in recent memory.
As well as variety.

And I'd also like the gunplay to change/improve. I still believe Half Life has some of the weakest shooting mechanics out of all the high-profile shooters out there.

tdrules2886d ago

Look up the Borealis.
you wont find open ended gameplay on EP3...

Aphe2886d ago (Edited 2886d ago )

I second that. This episodic gaming lark is a bit different to how I envisioned it when it was explained. Supposedly it was to be bite sized chunk gaming that was more frequent than full games.

Here we are 3 years after episode 2 :/

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