Double Fine's Brutal Legend is an epic tale of big hair and heavy metal, but perhaps the true epic was the creation and challenging launch of the game, which was hindered by a change of publishers and a subsequent lawsuit.
Vivendi Games was Brutal Legend's original publisher, but when Activision and Vivendi announced their merger in 2007, the game didn't fit into Activision's publishing plans. Double Fine learned about the uncertain future of Brutal Legend the same way that most gamers found out.
Prepare to headbang your way into glory with these metal-infused games. You'll find yourself flipping your hair in pure excitement.
The Humble Day of the Devs Bundle 2022 just launched. It includes sixteen items including Psychonauts, Brutal Legend, Broken Age, and more.
The world of Brutal Legend looks like something a 14 year-old metal head would draw on their notebook while not paying attention.
Liked the aesthetic, tone, humor, and action combat.
Didn't care for the RTS elements.
Never cared to finish it.
PS360 gen was special, then again it was still the mid 2000s. Everything went to shite in the teens
I think that was the breaker for Doublefine's creative ambitions and their mixing of genres (which was getting kinda stale). It was a nice to look at but it was more of a tribute to the many things Tim loves, was influenced by and has great admiration for....but the forced RTS stuff was like a drinking buddy's "great idea" that never should have come to light. The game seemed a lot more vast, but it ended pretty quickly too. And Jack Black. As much as I don't care for him as an actor (annoying and requires constant attention), this was absolutely made with him in mind and it worked. I mean come on, Tenacious D? For as Metal as this game was trying to be, even comically, it did little more than meow.