In this Video you will see the PlayStation Move in the Engadget live show in a 19 minute long video! This is the Complete Video part of the PlayStation Move of the engadget live show.
"If you cover it up (the move) its a lot like the Wii Plus Motion sensor would be." Proof that Move is much better than Wii :P
It tracks in 3D, that alone makes it head and shoulders over the Wiimote. People really need to get over the whole, move/wiimote, Natal/PSEye comparisons.
Full show, from original site, available in HD to download, stream: http://www.engadget.com/201...
yay! Finally I was waiting for this to hit n4g. THanks no fair, i want a free DS3 xD
will crush the competition in my opinion.
At least we're seeing the Move! I would start to be worried if it's six months away and we're still hearing what it "WILL" do. PSMove has articles and videos discussing what it is "DOING"; Actually watching the Minority Report stuff instead of speculating it! I mean, if I was eagerly anticipating either. Edit: And it's working on an actual PS3 too!
This stuff seems super outdated. It is obviously shot before the GDC demo was shown because they didn't know about socom 4 so this news article is super outdated even though posted today. The GDC showed a way better demo. All you who intend to flame remember this is a Tech Demo
Awesome, I want to watch the whole stuff again, I'm out of the Motion-hype but the "minority-report video" was Amazing...
That short chubby guy was pretty annoying, damn.. "the audience, maybe they can see this lag" "when you look at what your doing, there really is a significant delay" Almost sounds like he was trying to find any possible flaw on the move controller, even though it was pointed out to him that it is only a tech demo! I think I'll have to watch it again because I didn't really see a "significant delay to the point were I even noticed it.
Where do they store the predefined weapons? Will developers be creating their own? Another observation: when they demo'ed the armored warrior and were trying to switch users. It seemed like when they handed the "Move's" over to another person, the armor did not immediately go to the person with the move's. It stayed with the original user until he moved a good distance away from the controllers. That is something they need to fix. May be if they had pause the game then hand over, it might have reset. They need some kind of reset for handing off the controllers. But they need a solution so they can put that in the instruction manual. If they get bad press on this, it is their own fault. They should have planed something for the people trying the controller to do when they took control (like chopping off zombie heads or something. Instead, they just starting swinging the swords around like kid and had nothing else to use the controllers for.
That actually was a great way to show that the PSMove system is already using facial recognition. As long as Anton was on screen the doll was attached to his body movements. As for changing players, that can be easily done in games. The reason for the glitch was due to this being a tech demo, such things should not be a problem in the final products. As for your other concerns, this is only a tech demo. Just a tool used by the R&D team as a means to create "Proof of Concept" demos. One thing I find interesting, is that you can actually watch as new features and uses seem to show up each week with the PSMove. Meanwhile on the MS/Natal front, we are getting the same demo's from E309 without so much as an improvement. Yet it is supposed to be the start of something big and monumental for all of humanity. MS is gonna have to bring it cause PSMove is already changing the way developers make games... ... and it hasn't even hit the streets yet.
I never went to engadget's website before and after seeing that video, I wont ever. They were disrespectful IMO. Why would they use the product the way its NOT supposed to be used? Sigh. Ill tell you one thing. At least I actually see Move working. Wheres NATAL?
i love the tin man at 7:0 minute :)
If Move has an online component, with people able to play one another with visual effects, that's got to be an automatic win. Also,seeing the bit where the guy is tossing and flipping Move and its sword is moving with it exactly, that should slam the lag argument.
i only had cut the Playstation Move part from the entire show that was like 4 hours.!
Yup, I see that. And trust me, most people will be very thankful. I just thought I'd link to the full version for those people who want to see the other bits aside from the PS Move parts. Again, thanks for this more concise and focused clip. Good work. ;)
Unfortunately I couldn't even watch more than a few minutes with those rude and ignorant "hosts" but thanks anyway.
Man, those engadget host's are such raging douchebags..
i know ungrateful bastards with lame jokes
lets see how it ends, hope they polish the thing more for E3
I think at the E3 they will announce more games for the move!
you can watcht the video from ng4 ;) Edit: Site is back online ;)
not software nor hardware delay... specially for LCD televisions that run at 60 Hz there is bound to be delays in frame rates for fast moving displays artifacts even. Put this software in a 120 Hz or 240 Hz tv then you will indeed have that 1:1 response action. Digital Foundry are such xbots on the M$ payroll writing lies upon lies about the PS3.
This is Not The Final Product, so no-one can say anything bad about "Move" cuz by Showing how capable is right now, the Final Product will be Better, the "minority report" video just blew my mind, is unbelievable that I'm saying this now, when I was so against this motion-trend lol...
damn my server crashed for a few mints :D
only the feeble minded didn't see the potential of the psmove at last years E3. It pretty much sums up 95% of the world mass of people. Why is everyone freakin out now when last years E3 demo accomplished almost just as much?
... in Egypt.
hope it progress alot more for E3. and please next time i hope they leave those two idiots out or atleast have Samuel L Jackson there to yell at them.
Seems to only have a .22 ms delay when it's actually showing through the PS eye. Look at the dominoes tech demo with the snakes. There's like...No lag. O.o
there is only .22 ms of lag when it has to stream back video to the tv. My tv has a 5 ms latency which is slower then the actual lag from the remote. LOL!
Kevin Butler: VP of Minority Reporting... Lol. Epic!
Engadget wouldn't have treated Natal like this. They're extremely disrespectful to this guy. He's worked hard on this thing and they're just tearing it apart. Grow up, guys.
with the rapid sword swing i did notice some lag as well. being a tech demo and the fact that they said "you dont notice it while using it" is promising. right now its just cool tech though. someone has to come up with an idea on how to use it in game that wouldnt be better than using a DS3. until then its only a cool toy to show off to friends.
the chubby guy was annoying in that vid..i wanted him to shut the phuck up
The guy in the suit seemed a lot more interested, the chubby guy just seemed to want to diss to try be funny. But its a good point, why don't they make the games, they have such good concepts and I hope the devs working on the games use them.
Here's the truth Natal will show up with 200ms+ delay (including tv delays) and no one will mention lag, or it's lack of ability to recognize people in dark clothing, they will praise it, even though move has already shown it can do so much better than wiimote and natal. Another fact wiimote max delay is 20ms, the move is 22ms, that means there is no real delay that you will notice between the two motion control systems, not one that you will notice at all, this is really good news for us all, if ps move is laggy, then wiimote is also laggy.
but here's a bubble instead.
yea he just kept on trying to be funny and im like let the man speak damn.... and did you see how far back they have been wroking on this?
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