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Transformers: War for Cybertron Preview - WorthPlaying

WorthPlaying writes, "How do you make a Transformers game that doesn't suck? According to the developer responsible for Darkwatch and The Bourne Conspiracy, you do it by making a good game first and then layering on the characters of the Transformers second. According to Matt Tieger, game director at High Moon, the main reason other licensed games have failed in the past is because they always focused on the license to the detriment of the actual game."

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