All the traditional Zelda elements are here - from Link's trusty sword and shield to his boomerang, cartoon bombs and bow-and-arrow - but thanks to the DS' touch screen interface, everything feels fresh and new again. The boomerang, in particular, is more useful than ever. Switches are often out of sight but, thanks to the boomerang, not out of reach: just draw a line from Link to your desired boomerang target (even if that means sending it down the corridor and round the corner) and it'll come zipping back, having flicked a switch or collected a key. Think laterally and Phantom Hourglass will pat you on the back, say "Well done!" and let you through to the next area. Perfect satisfaction: a job well done.