Dabe Gordon of Bright Hub writes; "From the early days of Dragon's Lair to the stunning sequences of Final Fantasy XIII or filmicc aspirations of Metal Gear Solid 4, cutscenes have come a long way. From animated loops, to sprite based interaction and prerendered polygons, the implementation has evolved into something phenomenal...
Cutscenes in games are almost gratis when discussing AAA titles. There is an expectation for cinematic and engrossing story elements to be conveyed via filmic presentation. From the early full motion video of Dragon's Lair, to the farsighted experiments of Maniac Mansion and Karateka, cutscenes in video games begin in earnest around the mid-1980's."




