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Lair Nears The Finish Line: Official site updated with new info and other material

Ryan Hamlyn Associate Producer of SCEA posts:
"Hey everyone, I'm Ryan Hamlyn, I'm the associate producer for Lair. It's been a long haul-almost 2 years for me, and even longer for some of the team over at our developer, Factor 5-but putting the finishing touches on the game and now seeing all our work culminate into a finished product is very exciting. "

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blog.us.playstation.com
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BlackIceJoe3816d ago (Edited 3816d ago )

Well it is nice to hear it is almost done. So not long now until I can play it. So that will be great.

MK_Red3816d ago

Good to hear its near finish. I still fear that framerate problems may hurt the final game. Hope when the game arrives, its so good that non of these problems matter. (Or even better, all of them are fixed)

LSDARBY3816d ago

I agree, i can see there being frame rate problems

DrPirate3816d ago

If the framerate problems are really glaring, they'll delay the game to fix it...Again.

If it's just in a certain spot, they'll let it go. Tons of games this generation have framerate drops when too much is going on... Minus Resistance which is one of the only games this generation with above average graphics to never even stutter.

Premonition3816d ago

I hope theres no frame rate problem cause as he stated himself "I’ve spent every free moment I’ve had lately playing this game, looking for bugs and places to add polish." I cant wait for the demo, hopefully its the same day as E3.

kevoncox3816d ago

This game looks GOOD but it's hurt by the crappy textures all over the place. However, I think the most glaring problem will be GAMEPLAY. Can this game hold up to 10 hours of dragon riding? Shoot fireball, attack dragon, shoot fireball at soliders on ground, fight giant lizard, shoot fireball, fight dragon...etc.

That is going to get old really , really fast.

DrPirate3816d ago

Then why didn't Devil May Cry, Ninja Gaiden, God of War, Rogue Leader and Mario Brothers get old fast? They all consist of thoroughly constant gameplay types and the only thing that changed between them were environments and enemy types.

Shut up man.

kevoncox3816d ago

Then why didn't Devil May Cry, Ninja Gaiden, God of War, Rogue Leader and Mario Brothers get old fast? They all consist of thoroughly constant gameplay types and the only thing that changed between them were environments and enemy types.

Shut up man.

Hey idiot,
DMC = Multiple COMBOS to learn, Weapons to weild, Powers to master.
NG = Multiple COMBOS to learn, Weapons to weild, Powers to master.
GOW = Multiple COMBOS to learn, Weapons to weild, Powers to master.

Additionaly these games all had some slight PUZZLES to break up the repatition. Also some dialog helped move the story along.

LAIR has none of that. What is the combo? Fireball, scratch, active time event fireball.

It just doesn't / won't have staying power. Get mad if you want but you know I am right.

funkysolo3816d ago (Edited 3816d ago )

This is the stupidest thing someone has said. From what I seen It looks like a good gaming experiance, There are different types of dragons with different abilities, the sixaxis controls seem like a good experiance, and the story looks good, not to mention the graphics look awsome.

Kevincox you're an idiot and it shows keep playing your FPS not my cup of tea. I like one or 2 of them but I rather play 3rd person because I can see my charactor and how he reacts to their surroundings. That's why the only game I play on my 360 is gears of war everything else just seems more of the same with different costumes. But eveyone has different tastes and it's ok I'm not trying to change what games you like but to say Lair looks repetive when you haven't even played it, it's just being a hypocrite. stop being a fanboy and give props when they are due and lair gets props for going in a different direction.

DrPirate3816d ago

Well I'm so glad you got to play the game to know all of that. Shut your trap and stop sounding like an idiot.

DrPirate3816d ago

Dude, I'm not getting angry with you. I just don't think you have the right to judge the game when no one has seen anything of yet.

I'd be more then happy to tell you that: You're right, if what you say is true.

These people spent 2 years of their lives making this game, I don't think they want this to be a shallow experience you get what I'm saying?

Blasphemy3816d ago

Ignorance is bliss. If you would inform yourself before you speak you would know that the developer has said that the game will have combos that you will learn as you progress through the game. There will also be leader boards to help keep you playing.

nextgengaming183816d ago

I played the game already at a private event before ps3 was released. The graphics were great but, the framerate was iffy (which has been fixed). If you want to know anything about the game you should just ask me instead of troll around without having any knowledge of the game.

+ Show (4) more repliesLast reply 3816d ago
SIX3816d ago

Look at that crazy bug!! Man!!! If the game looks like that!!!!!!!!

kevoncox3816d ago

Then why didn't Devil May Cry, Ninja Gaiden, God of War, Rogue Leader and Mario Brothers get old fast? They all consist of thoroughly constant gameplay types and the only thing that changed between them were environments and enemy types.

Shut up man.

Hey idiot,
DMC = Multiple COMBOS to learn, Weapons to weild, Powers to master.
NG = Multiple COMBOS to learn, Weapons to weild, Powers to master.
GOW = Multiple COMBOS to learn, Weapons to weild, Powers to master.

Additionaly these games all had some slight PUZZLES to break up the repatition. Also some dialog helped move the story along.

LAIR has none of that. What is the combo? Fireball, scratch, active time event fireball.

It just doesn't / won't have staying power. Get mad if you want but you know I am right.

edit:
All the game syou name also have upgrable weapons to make the playing time unique.

techie3816d ago

Lair has upgradeable dragons, complicated combos to learn for special moves to kill fellow dragon riders...which increase as the game goes on. Plus puzzle elements, different objectives, free roaming, a strong story, captivating music, and epic landscape.

Fact is...neither you or I have played it. BUT, I have already disproved THIS statement from you: "Multiple COMBOS to learn, Weapons to weild, Powers to master.

Additionaly these games all had some slight PUZZLES to break up the repatition. Also some dialog helped move the story along.

LAIR has none of that"

Deep.

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