God of War III is one of the biggest releases for Sony's PlayStation 3 so far. The console is in plenty of hands, it's been three years since the most recent game in the series, and anticipation is at extreme levels.
Of course, the development process has been anything but simple -- but here, Sony Santa Monica senior producer Steve Caterson discusses just how the development team tackled the development process, particularly from tools, engine, and workflow perspectives.
G: What about inter-studio knowledge sharing? There are a lot of really talented studios within Sony. How often do you guys exchange ideas and help each other out?
SC: We do have incredible amounts of talent within the Sony studio structure. We try to take advantage of that all the time. I think the only thing that stands in our way would be each studio's individual development cycles.
But that aside, everybody is hugely open. We had a number of meetings with our Naughty Dog studio, which is down the street from us, and then we had a number of meetings with our Insomniac teams over in Burbank. [Ed. note: Insomniac is not Sony-owned.]