A sluggish pace and an unexciting, convoluted plot further compound the fact that Calling loses its ability to spook you far too soon, which is the kiss of death for a horror game. Here's another head-scratcher: The poorly structured adventure only takes you through a partially complete run of the game before showing you the end credits. Then you have to go back and replay the whole thing if you want to see the added chapters that will fill in the blanks left on the first go-around.
You can skip the sections you've already played but will miss out on some secrets. This forced redundance is an abysmal move on the developer's part that really makes you feel cheated and used. Forget the adrenaline rush. Calling will give you a headache and a bad case of boredom for your efforts instead.
3.5/10