Destructoid: Massively multiplayer online games aren't only "massive" because thousands of people play with ea ch other at the same time, but also because of the immense game worlds that they offer. Need for Speed World, an upcoming PC-exclusive racing MMO, is no different. EA showed off a closed beta version of the game at a recent press event in New York City, and when I asked producer Marc De Vellis about the game's main draw, he proudly proclaimed, "It's the biggest Need for Speed arena ever."
The game world in NFS World is an amalgam of new areas and of cities from the Need for Speed franchise's greatest hits: the beta I saw included such places as Palmont (from 2006's Need for Speed: Carbon) and Rockport (Need for Speed: Most Wanted, 2005). The regions are connected as one seamless entity; you can race from one end to the other without any loading screens. And when the game launches this summer, EA expects tens of thousands of players to be driving around at once inside it.