PlayStation's Move ups the interaction, fidelity

At first touch, the PlayStation Move feels awfully familiar.

Unveiled at last week's Game Developers Conference in San Francisco, Sony's forthcoming wand-shaped motion controller and the smaller sub-controller handle similarly to Nintendo's Wii Remote and Nunchuck. There are differences, of course: It's lighter. There are fewer buttons. The batteries are rechargeable. And there's that big glowing sphere on the end.

The biggest difference seems to be in the games-admittedly in early stages of development-that were showcased for the PlayStation Move at several events during the conference. There's another level of interaction and kinetic fidelity with many of these titles because the system uses a PlayStation Eye camera and can literally make players part of the game.

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Death24943197d ago

this to wii, i just laugh. I didn't know Wii had something for "z" axis representation. This video is why i'm sold on "Move"