GDN writes: "[GDN] What would be a nutshell description of the bump-mapping technique used in DTF according to Kyle Sullivan's inspiring video about the art style process of DTF?
JAY: In a nutshell, we did not use bump-mapping in our game. It was talked about many times but when it came down to it, we just didn't have enough time to implement it successfully. Bump-mapping should complement the visuals and with proper time I believe we could have made it do that. The second part is that our game is already taxing on the graphics end and adding bump-mapping successfully would have meant doing it in a way that did not tax the graphics card, which again would take extra time."