Out at GDC 2010 last week I had a chance to sit down with Wes Paugh of Dinofarm Games to get a bit of hands-on time with their upcoming iPhone roguelike, 100 Rogues, which we covered, most recently, last month.
Wes explained that 100 Rogues is designed to be approachable by adventure gamers that aren't necessarily hardcore roguelike aficionados. The game features a modern, enhanced graphics set that should appeal to players more than the fairly sparse presentation of most roguelikes out there. Certain options and items have been kept more basic, as well, in the name of keeping things straight forward for the player. For example, there are only two character classes: Fairy Wizard and Human Crusader, and there are a good number of items to collect and equip along the way, but not the thousands of obscure scrolls found in the more traditional roguelike offerings.