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IGN UK: Bodycount Hands-On

"It's all about the story of the player's experience. How do you take something like a wooden box and turn it into a three act epic story? It's difficult, but when you play our game you'll see that our boxes are f##king operas." Let IGn introduce you to Stuart Black, a Scotsman who speaks with the velocity and volume of a passing tornado, and he's telling you about the crates in Bodycount, the dynamic first-person shooter that marks the debut of Codemasters' Guildford studio.

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