Nidzumi: Echoshift Review

You don't get to rewind time. You don't actually get to do much with time at all, actually, which is a bit odd when considering that's the main concept. You're given 'time bounces' to play with, with each one giving you a variable amount of the world's most precious commodity – it depends on what level you're attempting – to beaver away at progressing. When the time is up, or you've done all you want, the game then rewinds back to the beginning and you control another of the series' recognisable wireframe marionettes.

The story is too old to be commented.