Gamespot: Blur Q&A with Gareth Wilson and Ged Talbot

Car games tend to fall into one of two major subsets: arcade racing and simulation driving. The former usually relies on drifting, loose steering, and fictional vehicles, while simulation games boast real-world production cars and punishment for braking and turning at the same time. Blur is a melding of the two with real-world vehicles, crazy over-the-top stunts, and Mario Kart-style power-ups to blast your trackmates. We recently caught up with two of the game's lead designers, Gareth Wilson and Ged Talbot, to chat social networking, why storyline doesn't matter to racing, and the return of splitscreen.

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