A.V. Club: Mega Man 10 Review

A.V. Club writes: "In an alternate dimension, the Super Nintendo never came out, we're all still rabidly loyal subjects to the 8-bit throne, and 2008's Mega Man 9 wasn't such a big deal. But in this world, it rightly was, because it smartly took a scythe to all the undercooked ideas kicking around post-Mega Man 3, it integrated 23 years of game-design knowledge and hindsight, and it delivered a rejuvenated back-to-basics entry every bit as important and innovative as the series' peak, Mega Man 2. But now, Mega Man 10 lumbers forward, not running with the ball that got rolling again two years ago, but pining for the past so much, it forgets to do anything new."

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