Stories in fantasy role-playing games are often an exercise in black and white. There's often a noble protagonist (your character) who usually starts out as an orphan or peasant unaware of his or her destiny, and then there's some unspeakable, monstrous evil that wants to take over the world for no reason apart from that it's there. But what happens when you play a fantasy RPG where you have to continually choose what you think is the lesser of two evils? That's what Atari and Polish developer CD Projekt are aiming for with The Witcher, an ambitious RPG based on the works of Polish fantasy writer Andrzej Sapkowski. With The Witcher finally nearing the end of development, GameSpot got a good look at how the game goes about creating a morally hazy world. Please note that this preview contains minor plot spoilers.