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DICE Built Battlefield 1943 In Spare Time

GameInformer: According to producer Patrick Liu, the Xbox Live Arcade and PlayStation Network phenom Battlefield 1943 was created by revolving door dev team with limited resources. Poaching interested developers as they came off other projects at DICE, Liu and the rag tag group took advantage of the down time to construct the Wake Island map with the Frostbite engine. The team never knew how long they were going to be there, and basically had to scrounge for resources to get the project off the ground. Their ambitions paid off, as EA walked away from the prototype impressed and eventually diverted resources to the project.

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