How Voice Acting Has Changed The Video Games Industry

Voice acting, as defined by Wikipedia, is the act of "providing one's voice to an animated character." Though its origin is unknown it's been safely lodged in the acting world for quite some time now. Disney, as many of you are well aware, has been well known for its animated movies and, more impressively, as a voice acting pioneer. Snow White (1937) was the company's first full-length animated feature film made and Adriana Caselotti voiced the movie's title character.

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mephman2835d ago

Ahh, the Final Fantasy X laughing scene - that certainly changed something.

Selyah2835d ago

Heh yeah i do remember that, that was awesome - that was an interesting read though.

Sanrin2835d ago

What it didn't change is how much I hated Wakka.

mephman2835d ago

I'm not really sure awesome is the word I'd use.

Selyah2835d ago

Hey it was amusing :P

Tony P2835d ago

VAs are great for most games.

But in particular, I don't like how they can gimp RPGs, WRPGs in particular.

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Coramoor_2835d ago

it's a good day when we no longer find anything like these examples

gtg-bbq2835d ago

I don't like voice acting as an element in video games. I've never been impressed by a voice in video game.

DigitalAnalog2835d ago


-End statement

Magna Farta2835d ago

...definitely brought back some memories, nothing good however. I remember cringing badly whenever a family member would walk in during a PS1 or Saturn game cutscene and thinking I was out of my mind for watching and listening to such drivel.

I remember Virtua Cop 2 as having the end all, be all worst voice acting...ever.