160°

Digital Foundry vs. PlayStation Move

Digital Foundry writes:

"It's been less than 24 hours since I attended the PlayStation Move reveal event at GDC, and I'm gathered in a small conference room of game-makers and press for Sony's presentation to developers.

I'm looking for answers. Yesterday's event established release date, ballpark pricing and bundling options. I got to play a bunch of games too, but many of them were so early in development that accurately gauging the potential of the controller was a tough call. "

Read Full Story >>
eurogamer.net
DelbertGrady5151d ago

""When you're going off screen and coming back, the sensors are good enough. The accelerometers and gyroscopes can give you positional data for a time. The problem is that they drift over time. Over short periods of time, they're great. That's why a lot of Wii games use gestures. But for long periods of time we use the camera to correct the data."

What this does mean, however, is that all Move games require calibration, a system that isn't required on the more pick-up-and-play Wii. According to the Sony team, you simply stand (or sit) in front of the camera, press a button once and that's it. But last night, calibration proved to be far more intrusive.

As I stood in line to get a go on Motion Fighter, the girl playing was having a torrid time getting her gestures recognised. Calibration was blamed and the system was reset. Playing Move Party, a ceiling spotlight appeared to be causing some recognition issues during one gameplay session, again necessitating a recalibration."

Doesn't sound overly convincing.

Darkeyes5151d ago

It's called pre alpha for a reason and I have heard from various sources that the fighting game is only 20% complete which leaves space for improvement... The only thing I got from the article is that even DF are convinced that the thing has great potential and near 1:1 tracking... The part that impressed me the most was...

"You can see the jitter, but the jitter's in my hand," Mikhailov explains. "I have a tripod here. Check this out. If I stabilise myself on the tripod, I can get rid of the jitter. It's in my hand. It's not system jitter. It's not some kind of noise. If you want to make a really accurate shooting game, you keep the jitter in because you want the players to get better at shooting."... See that really impresses me if it can actually track things such efficiently.

It's all about potential and Sony just showed it.... If the thing has so much potential (They even played STARCRAFT 2 with it!!!), then Sony First Party are bound to take advantage of it.. 6 months to go and the thing is even more precise than any other motion control device which means it's great news for Sony.

Strange_Evil5151d ago

What actually impressed me even more was this:

"The data coming out of this thing is very good so as a developer you don't have to worry about doing much processing on top of it," says Anton Mikhailov. "The libraries we provide are all on SPU so the memory and processor usage is very low. We track up to four controllers in under a frame time on one SPU. The memory requirements are under two megabytes. We've worked this into current titles without any real issue."

Firstly, that clearly states that most of the previous games are gonna be patched if they can to be Move compatible which is great news. Secondly, it clearly shows how less MOVE hogs the resources whereas Natal nearly takes 20-30% of 360 power and 2MB is nothing lol, Sony can actually take 2MB out if they optimize the XBM OS which means Sony can create games as good looking as current PS3 catalog and not compromise getting Move to work on it.

Sony should aggressively market the following 2 points cause those really have an edge over Natal. Together with 3D and 1:1 tracking, it can be a huge thing that differentiates the PS3 and 360.

callahan095151d ago

Or you could choose to focus on the positive aspects of the write-up. How about this one?

"The next part of the demonstration is exceptionally cool. A puppet is created on-screen that is accurately mimicking Mikhailov's movements. By using a combination of inputs from the Move controllers, combined with head-tracking and what must be some level of interpolation, the demo is entering Project Natal territory. Move is seemingly tracking the entire upper body. Um, wow.

"If you want to do the full body tracking like Natal, you can still do this with the camera," Mikhailov says. "It's all very low latency, one-to-one tracking. We had a fighting game on show based on gesture moves [Motion Fighters]. A lot of people don't want to use gesture moves. You don't have to. It's just a game design choice." "

Klipz-Wish5151d ago

I like how out of the whole article you highlight the worst part. You must have read the whole article filled with positives to find that part so keep living in denial. Also considering the fact that your most likely going to be playing in the same spot most of the time im pretty sure calibrating wont be an issue.

Information Minister5151d ago (Edited 5151d ago )

Really Soda? You're not convinced by Playstation hardware? What a shocker! And here I thought Xbox fanboys were all about motion controls these days. /s

@ 1.6 - I see Microsoft's brainwashing worked wonders with you. I'll try to knock some sense into you. Let me put it this way: Natal and Move are exactly the same kind of crap. You might still be holding a piece of plastic on your hand or not, but at the end of the day you're just waving your arms around like a fool. And what this means is a shift in developer focus towards casual and party games, were the real money is (thanks Nintendo!) and less financing for hardcore projects, leaving hardcore gamers with nothing but sequels and a barrage of FPSs. No new IPs. Get it now?

Bubbles_Kitty_Cat5151d ago

I am fairly certain that "Move" will turn out to be a failed gimmick, in much the same way that the "Sixaxis" failed.
It's pretty clear that it is just Sony's attempt to keep up with current trends, and not something that they are truly passionate about.

Natal on the other hand looks like it will be a real beast, with massive developer support and full backing from Microsoft.

Time will tell, but my money is on Natal.

zeeshan5151d ago

@Soda: Read this and you might feel more convinced

"But I know how good Sony's R&D teams are, I've read up on the underlying tech, and with the right concept and execution this should stand alongside the technological innovation found in Project Natal and in terms of certain, crucial applications, it could indeed surpass it. "

zeeshan5151d ago

And this is where SONY nails the whole NATAL concept. They are using their experiences that they have learned from EyeToy and clearly are moving towards the right direction.

"If you want to do the full body tracking like Natal, you can still do this with the camera," Mikhailov says. "It's all very low latency, one-to-one tracking. We had a fighting game on show based on gesture moves [Motion Fighters]. A lot of people don't want to use gesture moves. You don't have to. It's just a game design choice."

Mikhailov's views on full body motion processing as seen in Natal are intriguing and are difficult to argue with. While Microsoft's controller can scan the entire body well, the bottom line is that a hell of a lot of crucial control information comes from our fingers. Factoring them out is a big gamble to take on something as important as a controller.

"Buttons are important. No system right now can track hands reliably," Mikhailov says in pointed reference to Project Natal. "There's just not the resolution in the cameras, there's not the processing in the current chips. Really, it's many years out before you can do awesome full body-tracking.

"You can do something pretty rough with 3D cameras but you just can't do something with this level of precision. If you want a deeper gameplay experience, you're going to need to have this kind of low-level precision. The biggest thing we learned from EyeToy... if you don't have buttons you can do lots of games but they lack depth.""

Biggest5151d ago

"Natal on the other hand looks like it will be a real beast, with massive developer support and full backing from Microsoft."

Developers like. . . Bungie? I heard Halo Party was in the beta stage.

HighDefinition5151d ago

How in the hell did 6axis fail??? It gets used constantly as a extra button/function and used well at that.

The only thing that fails is you son.

andron5151d ago

The most crucial thing is the last line:

"The thinking is there, the hardware is there. Now it's just a case of getting the games right."

Sony have the chanse to learn from Nintendo's Wii mistakes and deliver more complex games than MS's Natal. If they can do that, they are onto a winner...

gaffyh5151d ago

For once this is a pretty damn good article, goes very in-depth an proves that the PSEye can do most of what Natal claims to do, as well as everything the Wii can do and better.

Sounds promising for Move, looks like there are a few issues here and there. Now show some more core games and I'll buy more than one (my nephew saw Eyepet with the Move and he wants it right now, pretty difficult to explain to him that it's not out yet).

Christopher5151d ago

That's a really f'n good read.

I especially like how Sony comes out and says that the fighting game that people were complaining about was a gesture-based game and was designed that way on purpose. It wasn't lag, it was like all other fighting games where instead of pressing a button you'd emote an action to get the computer to throw a pre-programmed punch.

I'm also glad he took the time to grill Sony on their games and implementation. While I think some 'casual' pre-programmed games are needed, it's definitely apparent that Sony is rushing out some copies from the Wii rather than really innovating on them for release (Motion Fighter, Bowling).

@Soda: Sorry, but welcome to ignore after months of giving you a chance to grow up. This article does a great job of focusing on the bad and the good and leaves the fanboy crap at the door. But, regardless, you seem to want to keep it right there, and rather than fighting for improvements on all consoles, you want to make a certain console always look the inferior and lacking.

MNicholas5151d ago

Motion controllers are very difficult to get right.

Who can forget the embarrassing "Bam" Natal demo:

http://www.youtube.com/watc...

Even with an entire SPU dedicated to Move processing there are simply so many variables that I have to reserve judgement until I try it out myself.

JustTheFactsMr5151d ago

Which part. That it doesn't drift out of alignment during your game like the Wii does.

Or the part you left out. The EXTRA calibration for the fighting game was because each person has different arm lengths. Natal will obviously be worse on the front since it HAS to scan your entire body to even start.

"When I spoke with Kudo Tsunoda at gamescom last year, I was surprised that you couldn't point with Project Natal"

Natal you can't even point? LMAO. Yeah who needs to point during games. LOL. Nothing but mini-games shovelware coming to the nearest Natal. Now I understand why the only demo we have seen is people slapping large balls with no precision. The Amiga was doing that more 25 years ago. LMAO.

Move can be integrated with 3D. 360 not so much.

shadow27975151d ago

"When I spoke with Kudo Tsunoda at gamescom last year, I was surprised that you couldn't point with Project Natal."

See, I can do it too. But how do you play shooters if you can't point? Good question, I have no idea.

Anyway...

"I've spoken to the SOCOM team and they've had troubles because the motion control people sometimes really kick the ass of the DualShock people. It's unfair," he says. "They're having balancing issues and stuff. Some people are really good with the motion controller and some people are really good with the DualShock. Some players work better on some devices and that's cool."

And..

"It's a testament to how robust this interface is for even the more hardcore game. It's so intuitive that some developers have hooked this up to Maya for modelling, and they actually prefer it over a mouse. You can have camera control in one hand and object control with another hand. You can do some really neat interface stuff."

These two quotes illustrate the potential for Move. Not only is it better than a traditional controller for shooters (hardcore motion control!), some people prefer it to a MOUSE! Gimmick? Really? I'm not all for motion controls, but if you're going to do them, do them right. And, for the most part, it seems like Sony has.

Mr Logic5151d ago

We all know by now that GT5 is going to support 3D gaming. We also know that it will support head tracking. I wonder if it's possible that GT5 will support 3D without glasses, but rather with head tracking, similar to this. http://www.youtube.com/watc...

That would be awesome, because I wouldn't need a new TV lol.

zeeshan5151d ago

http://www.youtube.com/watc...

Hahahahahahahahah!!!!!!!!!!!! !!!!! EPIC FAIL!

ChozenWoan5151d ago

This would be a better example... no headgear needed:
http://www.youtube.com/watc...

ohh and this is a more recent demo:
http://www.youtube.com/watc...

Mr Logic5151d ago

Absolutely! I'm sorry for the confusion. I don't want any head gear. I meant for it to work like that. I was just providing that video as a reference for people that didn't know the benefit of head tracking for 3D effects.

baum5151d ago

What a shock! Nobody could have guessed where your "money" would be on by looking at your comment history! /s

nikoado5151d ago (Edited 5151d ago )

I prefer this "BAM there it is video"

I love the randomness of it.
:)

ChozenWoan5151d ago

Np

You might want to bookmark it as the link will come in handy repeatedly here on N4G. There is a lot of misinformation running around here and we have to do our part to spread the facts.

+ Show (21) more repliesLast reply 5151d ago
Bubbles_Kitty_Cat5151d ago (Edited 5151d ago )

Oops, posted "1.6" down here by mistake.

Here is a picture for your trouble...

Darkeyes5151d ago

"PlayStation Eye can identify individuals based on their facial characteristics. It does this by recognising characteristics like face contours, the position of the eyes, nose, mouth and eyebrows in real-time," he reveals. "It can determine the degree of smiling, the gender, the age. It doesn't give a numeric age - fortunately! It can tell if you're a child or an adult. It can detect whether your eyes are open or closed.

"We have a head-tracking library - we can detect the position of the head even if your back is turned. With the head-tracking you can do viewpoint transformation. If you're playing a driving game or a flying game you can change the view based on which way the head is pointing. If you're playing a stealth game you can look around the corner."

The next part of the demonstration is exceptionally cool. A puppet is created on-screen that is accurately mimicking Mikhailov's movements. By using a combination of inputs from the Move controllers, combined with head-tracking and what must be some level of interpolation, the demo is entering Project Natal territory. Move is seemingly tracking the entire upper body. Um, wow.

"If you want to do the full body tracking like Natal, you can still do this with the camera," Mikhailov says. "It's all very low latency, one-to-one tracking. We had a fighting game on show based on gesture moves [Motion Fighters]. A lot of people don't want to use gesture moves. You don't have to. It's just a game design choice."

That is all I have to say... PS EYE=Natal+Physical Interaction.. Lets see M$ show up at E3 and showcase a TPS or FPS played with Natal and then we will talk.

avengers19785151d ago

better get yours reserved, I know I'm going to get one, I was pretty impressed with there demo overall.
And at least it has functionality with actual games, and that could be playstation's biggest selling point.

Unbornkirkster195151d ago

Move is shaping up to be very promising.

MK_Red5151d ago

I really think Sony should have avoided showing most of the games in their current state. A lot of them very in very early stages of developement and had considerable amount of lag. If the whole point and advantage of Move compared to Wii MP and Natal is its minimal lag, then why Sony had only ONE game where lag was less than Wii or Natal?

sinncross5151d ago

I disagree.

You make it seem like GDC was a massive software reveal for the PS Move. That is what E3 will be about. GDC just allowed Sony to announce the basics of the controller and to demonstrate to other developers and consumers how the tech works.
They accomplished this, as evident by the article where the author states that hardware is not the problem with the PS Move.

On hindsight, better developed demo would have been the way to go but each demo had a particular purpose to convey about the controller. Such as 'augmented reality' with Move Party and the ability for the controller to be used in traditional game types such as Socom4.

Show all comments (46)
50°

Air Conflicts: Secret Wars - PlayStation Move's Best Kept Secret

Air Conflicts: Secret Wars debuted in 2011, and later updated for modern consoles. However, it's the PlayStation 3 edition that stands out.

350°

Why the PlayStation Move Failed

Sony's PlayStation Move may not have been able to contend with Nintendo's Wii, but it paved the way for PlayStation VR's success story.

SullysCigar950d ago

I use them most days and have for years 🤷🏻‍♂️

They're definitely way past a needed update, but I've got a tonne of fun out of them, so they haven't failed me.

bouzebbal950d ago

The best motion control platform it's so intuitive.. Died due to lack of support from Sony.. It had some amazing games

thorstein950d ago

They are used constantly for PSVR games. So, no they haven't failed. Neither has PSVR (or VR in general.)

Bigman4k950d ago (Edited 950d ago )

The article was talking about why it ps move failed before psvr came along

SPEAKxTHExTRUTH951d ago

It failed because it sucked plain and simple.

LOGICWINS951d ago

I feel that's a bit harsh. To this day, playing Killzone 3's campaign with PS Move/Sharpshooter gun combo is the most fun/immersive experience I've ever had with an FPS.

I think Move was simply not as profitable as Sony wanted it to be, but it didn't "suck".

SPEAKxTHExTRUTH951d ago

It most definitely sucked. You people can act like it was something special all you want but it was horrible. The entire motion control fad was a waste of resources and time. Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it...

Minute Man 721950d ago

@SPEAK

The Move was better that the Wii mote. If the Wii was anywhere accurate as the Move was you could say the Wii was better. Sure it sold boatloads but was it really played consistently??

yeahokwhatever950d ago

I played it in 3D with the move gun on a 100 inch projector and it BLEW MY MIND. I was exhausted, but i finished the campaign standing there.

SullysCigar950d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming"

Just no. Games release most weeks (for years now) that support Move controllers. Some ONLY use Move controllers.

Look, I get you're not a fan, but if you're going to rant, at least inform yourself in advance.

+ Show (1) more replyLast reply 950d ago
LordoftheCritics951d ago

I would say both Move and Kinect weren't supported properly.

Sony and MS abandoned what could have been amazing.

SPEAKxTHExTRUTH951d ago

Kinect sucked too. I would say Kinect may have been cool had it worked as intended but it was ahead of it's time. Both Kinect and Move are gimmicks nothing more. I honestly don't see why Sony still implements "motion controls" recent controllers. Who really uses that crap? And to play what?

Profchaos950d ago

I so t think Sony abandoned the move it's technically repurposed and still supported on the ps5 just for VR

RedDevils950d ago

Kinect should be kept as media interactive features.

LordoftheCritics951d ago (Edited 951d ago )

@SPEAKxTHExTRUTH
Again if it was supported right.

Where even a fast click of my fingers could get an immediate in game response.

It feels trash because we have been shown or lived with bad versions of gesture based tech. Think Minority Report fast. That could be something.

''You people can act like it was something special all you want but it was horrible.''

No one is acting like it was special, I said it could be amazing.

''I think Move was simply not as profitable as Sony wanted it to be''

Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game and then we can discuss profits.

950d ago
SPEAKxTHExTRUTH950d ago

I don't deal in "what if". It wasn't supported right and even if it was it was still a gimmick.

thorstein950d ago

"Like I said, it wasnt supported. Give us a AAA game with precision gestures well implemented into the game"

You just described every AAA PSVR game. And even the indies have incredible integration. No Man's Sky VR is insanely good.

Silly gameAr951d ago

And, you can act like it was horrible, but I had a blast with my Move. I had the whole collection of House of the Dead, Dead Space Extraction, and RE Darkside Cronicles, The Fight, and Socom 4, and I would play the hell out of those games I even beat a playthrough of the Resistance 3 campaign with the Move. Getting drunk and playing with friends was a freaking blast.

You can pretend that you had a move and played it all you want SPeak the Truth, but it was accurate, and usually on point. I hate when people act like they've played something just to trash it, when they really just have a vendetta, and think the Move is easy prey for your hate.

Minute Man 721950d ago

Wait you can play Dead Space with the Move?? I need it

Orchard950d ago

“You can pretend that you had a move”

I love this crazy idea that if someone has something bad to say about hardware/software - they must be lying about owning it and clearly do not own it!

Because all hardware and software has a 100% approval rating from all purchasers…

P_Bomb950d ago (Edited 950d ago )

Shoot I forgot about Dead Space Extraction and Umbrella Chronicles. Had those too. Still do (digital).

SPEAKxTHExTRUTH950d ago

I have a vendetta against Move? Lmao that's the most ridiculous comment I've read today. I didn't buy it because like I said motion controls are gimmicks. I had a Wii and it was decent enough but a gimmick although successful. I had a Kinect and it too was trash. Don't act as if you know what I have and haven't owned. Move was nothing more than a Wiimote ripoff

yeahokwhatever950d ago

SO MANY really great experiences for the Move. The Fight was excellent!

Silly gameAr950d ago (Edited 950d ago )

@Minute Man

There was a game called Dead Space Extraction that you could play the Move with.

@Orchard. Please don't reply to me, because every time I say something to you, I magically end up restricted. So, just ignore me like I ignore you, so there will be no hurt feelings, please.

+ Show (3) more repliesLast reply 950d ago
Vanfernal950d ago

"Ever single motion controller besides the Wii failed and is no longer being used today in gaming. It's ok to admit it..."

That is demostrably false.... Most VR games have motion controls and the PSVR uses the Move controllers.

SPEAKxTHExTRUTH950d ago (Edited 950d ago )

VR games have a controller most of the time not some magic wand. And VR is not the same as PS move or Kinect. I'm not a fan of VR either. A controller and a couch is all I need for my gaming needs.

Vanfernal950d ago

@SPEAKxTHExTRUTH

"And VR is not the same as PS move or Kinect."

PSVR LITERALLY uses the Move controllers. Now it's just obvious you have no idea what you're talking about. You're saying Move failed and nobody uses it anymore when it's an integral part of PSVR and is still being used in 2021.

ScootaKuH950d ago

It didn't suck. It worked but the games just weren't there, that's why it failed.

Father__Merrin950d ago

The move was excellent it was 1 to 1 precise time crisis was a joy to play aswell as sports champions it didn't hit mainstream as it was an addon unlike Nintendo wiimote

950d ago
+ Show (5) more repliesLast reply 950d ago
Godmars290951d ago

Lack of games that proved the concept that 3rd parties could then copy en masse?

Silly Mammo950d ago

I wish that someone would have made a proper boxing game. I still have a blast with the Sports Champions boxing, but to have a boxing game that was more in-depth would have been awesome.

Dario_DC950d ago

Try Creed for PSVR, it's brilliant

OMGitzThatGuy951d ago

Because it was a uninspired ripoff of the Wii controller without the Nintendo library to back it and didn't try to put any real effort into development such as getting their top developers to make games for it and instead gave tech demos disguised as games to their least talented developers so the best can focus on single player only games.

Ryushaa951d ago

Except the Move was an idea roughly implemented in the PS2. Yes, I'm serious.
Just search on youtube: PlayStation 2 - Motion Controller (2004)

Nonetheless, just like the whole Wii, it was more of a gimmick than a proper input evolution in games.

jukins951d ago

Exactly. Its funny time and time again sony is the first innovate. Often at its own peril. Like your example the move started on ps2 taken advantage of by nintendo. Sony buys gakai for game streaming only for other companies to overtake them.

Profchaos950d ago

Are you talking about the gametrak on os2 which used strings to track your hand position I used to have this and a gold game it was awesome but the game itself sucked if it had integration with tiger woods or something it would be way better the tracking was excellent even back then as it wasn't using guesswork.
However the game was very forgiving and no way to turn it harder and no licensed players or courses hurt it.

950d ago Replies(2)
yeahokwhatever950d ago

99% of the Wii's games were "shovelware", in fact, I think thats what started that phrase..

EvertonFC951d ago

Socom, killzone, resistance and tiger wood 14 were great with the move but agree lacked more games.

yeahokwhatever950d ago

There were plenty of games and I'm glad that not every game became a Move game.

Show all comments (95)
290°

These PS3 Games are Going to get Really Expensive

Could you get rich by investing in PS3 games? Almost definitely not. Can you make a few bucks by flipping PS3 games over the years? Yeah, sure! It wouldn’t even be that difficult. But let’s face it: Once these games are in your collection, you’re probably keeping them forever.

Read Full Story >>
ghettogamer.net
CDbiggen953d ago

There's a reason I didn't buy most of these when they came out.

MadLad953d ago

After a game's multiple generations old, and can't be had new at a reasonable price, that's when I see nothing wrong with emulation.

What's the point of paying someone scalper prices when the dev/publisher isn't even benefiting from it?

mkis007953d ago

Emulation doesn't stop a games physical box from becoming collectible.

Knightofelemia953d ago

I paid $30 for SH Downpour on PS3 now it's around $70-$85 Canadian Lolipop Chainsaw I paid $15 and it has really gone up in price. I wonder if Transformers War and Fall of Cybertron will go up in price two of the best Transformers games every made.

neutralgamer1992953d ago

In 5 years time all those games will be worth at least $150 to $200 that you listed

953d ago
neutralgamer1992953d ago

Ever since Sony announced that they would shut down PS3 store these prices have skyrocketed and even though Sony backtracked now most gamers realize that it's a matter of time before the PlayStation 3 store is shut down. If you want these games get them while you can even if digital because once that story shut down the physical prices will just go crazy high we saw that already

And many of these games did not sell like crazy amounts so they are limited number of copies available for sale at any given time

MadLad953d ago

Folklore is a game I've always really wanted to play, but I got a PS3 late in the generation, and it was already really expensive to find, being it didn't exactly sell well, therefore was already kind of a collector's item.

Kept hoping I'd find a cheap copy randomly at stores and flea markets, but never happened.

franwex953d ago

I got mine for $5 at Walmart like 10 years ago. I have yet to play it.

neutralgamer1992953d ago

It was available at GameStop for a while for under $20. Don't know har happened but GameStop started to sell their used games based on ebay prices it seems

You can still find it for around $60-70 and which in my opinion is a good price for a game that will be worth double if not triple that in next 5 years

Mr Logic953d ago

Have you considered modding your PS3? Neither Sony or the dev would be getting money from that Folklore purchase. Kind of a victimless crime at that point.

MadLad953d ago (Edited 953d ago )

@neutral

Honestly, I just want to actually give the experience a try. I'm not someone who would buy it at a premium just to potentially rip someone off down the road.
I mean, there are collectors out there and if paying a couple hundred dollars is worth it to them then more power to them, but I'm not one to be on either end of that exchange.

I know it's taboo, but I might dig in and see the state of PS3 emulation on PC. I have a good PC, so it might be able to power through the often times poor performance, being PS3 is known to be hard to emulate.

I've never emulated anything past the PS2/Dreamcast but, as I said in my first post, I don't see anything wrong with emulation if the game you want to play can only be had used, with no money going to the creators.

+ Show (1) more replyLast reply 953d ago
Show all comments (20)