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MAG Update 1.04 Patch Notes

Patch v1.04
Available March 12, 2010 | 40MB (TPPS), 30MB (DLS)

Gameplay

* Characters colliding with geometry will now be resurrected towards the player who revived them.

Weapons

* Sniper rifles have been tuned to be less effective when they're not scoped.
* Slightly pushed out "effective" range of all short-ranged weapons (pistols, PDWs, shotguns, SMGs).

Interface

* Fixed error text "undefined Unnamed" and the appearance of a blue APC icon that appeared when a Squad Leader FRAGO'd an APC objective.

Technical

* Corrected "Kills at 120m" Display bug.

Server

* Significant anti-cheat improvement that minimizes and blocks several "lag pedal" device exploits.
* Enhanced all queues to accept Zipper-activated "Directives" game states.

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WildArmed2834d ago

Good stuff about the anti-lag switch.
I wonder how effective that is.
I gotta get my MAG copy back. >.<

WildArmed2834d ago

hey now, i didn't say i sold it

My friend is borrowing it.. >.> (and has been since Feb)

WildArmed2833d ago

It's all good.
My lv7 Valor char is getting fat siting there.
(loved the beta alot thou! Was in it since wave 1)

BaSeBaLlKiD7212834d ago

I haven't tried the game with the patch on my PS3 but when my roommate was playing on his PS3, his sidearm was invisible. He was still able to shoot it though so I dont know if this patch caused his sidearm to become invisible...

I'm gonna be checking it out in a couple of minutes on my PS3.

KeiserSosay47882834d ago

Ayed mag until platoon leader and traded it. No one follows orders and I also found the shooting mechanics a little behind the times. I mean, don't get me wrong... I loved that many people on screen at once but once I start shooting I just wanted to play bc2 some more

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