Havok are displaying demonstrations of the latest versions of Havok Destruction and Havok Cloth at GDC, both of which step heavily on the toes of PhysX
def gives physx a run for its money n this should b workable on the 360 n ps3
I don't see this as being a console tech but more of a PC exclusive. The PC already has Physx but it's still going through transformations. Many games have it Batman Arkham Asylum PC comes to mind but they are still perfecting it's best use. Consoles can barely do 30 frames per second at 720p. They lack the power to calculate Physx and run a game. Also they have just found techniques to try to implement AA so I really don't see Physx happening this console gen. I'm not dogging the consoles but speaking from a tech perspective they just lack the RAW power needed for this.
Wow that looks great I love games which have destructible environments.
I can't wait to see some X360 & PS3 games being released that harness this new tech :D
I think the ogre in the cloth demo is from Project Offset. That game is using Havok and these new features.
considering both HAVok and the project offset team are owned by intel, it'd be kinda pointless not to use havok on the game...
Wow, a lot of industry drama! lol First it was Intel vs Nvidia (or something like that), then Infinity Ward vs Treyarch, and now this? Damn, lol. PS: Excuse my spelling...
Intel VS Nvidia? Never knew there was a battle between CPU manufacturers and graphics cards manufacturers.
don't see how physx can win when its restricted to Nvidia cards
Exactly. PhysX does have some impressive oomph behind it, but as long as NVIDIA insists on pimping it to their GPUs exclusively, it simply will not reach broad exposure. All the titles that DO use it right now only gain mediocre benefits. No one really sees a reason to invest in PhysX at the moment. Havok, however, is tried and true, and does its work indiscriminately. I'd love to see Havok step it up and run the show.
PhysX is not restricted to NVIDIA cards. GPU-accelerated PhysX is, but not software PhysX. PhysX is used on PC, 360, and PS3 and is the default physics engine in Unreal Engine 3.
Doesn't Uncharted 2 use the Havok engine? I'm excited to see how Naughty Dog implements this technology for Uncharted 3.
And it was used very well, imo.
Can't wait to see this level of destruction in Demon's Souls 2.
It is sad that Nvidia tries to push physX as a selling point for their product when it is a proprietary software that can be coded to run any any kind of video card.
I'm no fan of Nvidia although they make some great GPU's but Nvidia in their quest to be greedy has really slowed the progress of PC games using physx by trying to pimp their cards and force PC gamers and devs into Nvidia only systems. Bad move.. Nvidia has even gone as far as installing code that will lock out AA and Physx when an ATi card is detected. That is why I and many gamers hate Nvidia and refuse to buy their products because they tried to take away a gamers choice of hardware. Way to go Havok. I'm sure ATi is is some where smiling as they too have partnered with other companies to produce OPENGL Physx as it was always known physx could be done on a software level through the CPU as the GPU takes on more work. so F*ck OFF Nvidia.
Batman Arkham Asylum is what did it for me. Can't enable AA and Physx on a 5870? Physx I can understand, as it is PROPRIETARY software, but blocking ATI users from using AA? Go f*ck yourself Nvidia.
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