Cinemablend "with OnLive's launch looking about as concrete as any other top-tier gaming property out there, the possibility of it running the Xbox 360 and PS3 out of town is starting to look very real."
This thing will be running on multiplatform games... it'll be expensive (imagine paying $15 a month and feeling like you aren't getting your money's worth).... and everything is based on downloads.
I say "too early".
Come back in 2020 and I'm sure people would welcome OnLive with open arms.
physical copies are the way to go. Imagine buying a game (so you own the right to do what you want with the game, without violating copyright) via download, how are you going to share that game with your buddies?
Just because you bought a game or movie doesn't mean you own it. All you did was purchase a license to play/view it. Downloading a game is the same thing, you own the license to use it.
You're missing the point. Physical media retains greater value. You can trade it in, eBay it, loan it to a friend, etc. How do you do that with just those 0's and 1's stored on your hard drive?
with the price point of 180$ USD plus tax fees an agreement a year mayb 220$ a year ..... i think we all know with in 2-3 years we can buy all 3 console no problem
$15/month+$100/activation fee+$150/OnLive game console+$10/game rental+$60/full game purchase+ glitches/bugs/viruses/lagg= this sounds way more expensive then it's worth.
What if your internet crashes? More than likely you will need a Fiber Optic internet connection to achieve close to a 1:1 connection. If that your ISP has problems with that you could be out of commission for a while as Fiber Optics are harder and require more time to repair. You wouldn't be able to play any single player games. It's biggest draw would have to be a very cheap price in order to cut into the gaming market. I mean they wouldn't be able to charge me no more than M$ charges for xbox live.
Pardon the grammar and spelling if there are any errors. I'm tired.
I'm sorry but if people complain about xbl 50 bucks a year to game via live why would they pay 14.95 a month plus the price to rent or 'purchase' a game to play online and off? I assumed there would be a fee but a fee of 14.95? Once again Pearlman creates a great concept 10 years from now someone else will perfect it.
assassins creed for example. If you want to play that you have to pay the price of the game let's use steam pricing here 59.99 plus 14.95 a month. Let's say it takes you 3 months to beat the game as a example. You've spent a total of 104.84 usd to play 1 single player game. If that's not a failure I don't know what is.
Only free part is the part where you download the app to your pc or mac. that does not include the tv console thing they have coming later this year as well. On top of the fact that these guys have the nerve to launch the day of E3 when every real gamer is not going to be gaming at all they'll be waiting to see what the big 3 have in store for the remainder of the year. As I said earlier great concept from Pearlman and like his other creations another company will come along and perfect them.
No way. I do NOT recommend this product. I can get you a FULL computer that's able to run games at higher graphical quality than either the PS3 and 360 for less than $325. Why play remotely when you can have it in your home!
You have to pay $15 just to be ABLE to buy these games? So that's $15/mo plus whatever the games cost. Yeah, I don't think 360 and PS3 have anything to worry about.
lol they have been saying this about Onlive since it was announced it wont kill of consoles sorry but it just wont not many people have that fast of a connection yet
1.We know absolutely nothing about OnLive except its a cloud gaming console.
2.Like many already stated, OnLive will have no exclusives for it. Relying on 3rd party is not the way to go and most likely it will be the last to get a port. Unless they have some 1st party crew ready to dish out the uncharteds, the GTs, the gears,...who am I kidding.
3. To late to get customers. PS3 and 360 are already past the 30 million mark with 360 closing in on 40 and PS3 on 35, it would be impossible to beat those numbers this late in the gen. Like I said, you have a launch date of june 17(correct me if I'm wrong) and most of the public knows nothing about this? Plus internet is mandatory, am I wrong?
4. With the entire motion movement going on, consumers are likely to be distracted by the announcements Sony and Microsoft has for E3 since OnLive launches during that time. Also for consumers that are looking forward to the motions, OnLive has none. Its hasn't given out its specs. Its low on details.
5.With so much mutli console owners already that have 2 or all 3 consoles, who is going to buy a console for 3rd party games only? Not much. OnLive is just to me another Live, PSN contender at a lower value.
I mean don't get me wrong, you never know. People doubted the Wii and now Nintendo only has to worry about its sales dropping......wait that didn't come out to good.....oh well. Good luck OnLive.
Won't do in the UK.. generally speaking getting a truly unlimited internet connection here costs way too much for OnLive to be worthwhile unless they butter up BT and find a way around the crazy prices we pay for high usage connections.
dont see God of war...uncharted...killzone...h alo...gears...Mass effect...splinter cell.i see no point in this crap. Plus Physical Media is much better.
To beat Consoles and PC gaming it would have to get at least 100 Million subscribers = MORE than the current amount of gamers on these systems.
But lets start slow: if we consider it a flop, it would only ever reach 1 Million subscribers, at this point it would have max 1% of the market, thats no where near "winning"
1 Million subscribers that pay a hefty fine of 15$ a Month, so you can assume they WILL be playing on a Sunday evening to get the fees worth.
1 Million subscribers that EACH needs a 5Mbit connection to the Onlive Servers. That calculates to 5 Terrabit/sec of traffic.
That calculates to 2250 Terrabyte (2250000 Gigabyte)of Data in ONE hour of Sunday evening gaming IF Onlive flops. Thats 2,25 Petabyte per hour.
The average data per day transfered WORLDWIDE via the Internet was 415 Petabyte in 2009. So a flopped Onlive Service would generate 54 Petabyte of Data traffic per day, thats 13% of ALL INTERNET TRAFFIC WORLDWIDE
IF a flopped Onlive already generates more than 13% of the worldwide Internet traffic, how would a success do?
Onlives streaming setup is NOT set up for success, they could not provide the needed bandwidth to support the number of users if it would succeed.
Solution? There will be queues!!!
You will sit in front of your sucky Onlive Box on a Sunday evening and stand in the 100000th place in the queue to play ... bright future i tell you ....
It remains to be seen how OnLive can handle a few hundred thousands of players at the same time playing heavy graphics games like on PS3 and X360. Can OnLive be able to keep up with very powerful backend servers? My opinion is if OnLive only have Wii level of low hardware intensive games, then they can probably do it. Good luck to them trying to handle PS3 and X360 high hardware intensive games with thousands of players at the same time.
As anything today, hype sales. I don't buy their hype.
"OnLive Could Theoretically Put Xbox 360 And PS3 Out of Commission"
LMAO!
Not in a million years...
If anything OnLive is more of a threat to PC gaming...
My first thought when I learned about OnLive wasn't I don't need my PS3 and Wii anymore. It was...hmmm...I might not need to build a gaming PC and keep up with maintenance and upgrades.
the whole onlive thing is great for hotels and planes etc,but i wouldnt go out and buy one for my number one console choice. wot if my internet was playing up or it went down then we couldnt play it lol
I mean cannot Sony ans MS use this tec themselves? that is the problem I se for Onlive, they have advanced it but I do noy believe this is patented tec.
both the streaming software and the encoding are patented by onlive, you won't find businesses that stupid anymore to forget this important step. Considering they cashed in on venture capital and the banks want to see securities.
This article is very sad. While i believe u guys in N4G should give this onlive a chance and less hate, i dont believe it would put 360 and ps3 out of commision.
nothing match the thrill of buying a new game from your closest video games store then get back home and open the box ahhh the smell of brand new game GOTTA LOVE IT!!!
I don't doubt onlive have patented the method they use but is it open tec e.g. quake online streams from the browser, and I am sure other methods are available, I doubt onlive has cornered the market.
they need to dreamcast name that will spur some sales call on live dreamcast 2 people would go crazy. but either way im not intrested. no disk, big problem, i rather have onlive on a system that way i can have my hard disk and play onlive as a option on my xmb menu. sorry onlive but it doesnt seem like a good idea.
what i want to know is how long they are gonna support the games on the service. Say i buy a game which is considered a classic in 2-3 years time will I still be able to play it in 10 years time
lulz? I find that very funny
Do anyone remember the PHANTOM? Exactly.
Onlive wont take over the console market.....most pc elites wont even support that machine
Wow, I know its Friday... but are all the bloggers drunk already?
This thing will be running on multiplatform games... it'll be expensive (imagine paying $15 a month and feeling like you aren't getting your money's worth).... and everything is based on downloads.
I say "too early".
Come back in 2020 and I'm sure people would welcome OnLive with open arms.