Calling fully-movable and transformable set pieces like Uncharted 2's train and hotel levels the "holy grail" of action games, Naughty Dog's Co-Lead Designer says that the team's decision to incorporate such elements into Uncharted 2 was both the reason for the game's phenomenal success and the straw that almost broke the game's - and the company's - back.
"We really wanted to create ... a fully-playable version of a big summer blockbuster action/adventure movie which kept the player in moment-to-moment control ... as drama exploded around them," says Lemarchand.