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IGN: GDC 10: Behind the Scenes of OnLive

This week at Game Developers Conference, OnLive announced that their cloud-based gaming platform would be arriving on June 17, 2010. The company first unveiled the service last year, sending waves through the industry with their promise of games streaming to any device, running at high-specs, with absolutely no lag. Speaking to an audience of developers and members of the press, the OnLive team talked more about how the system works, how developers can bring their games to the service, and their new software development kit.

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