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IGN - GDC 10: Designing Fable III

As he traditionally does, Peter Molyneux, the father of Fable and creative lead for Microsoft Game Studios Europe, took the stage at the Game Developers Conference in San Francisco to give a lecture. This year the title of the talk was The Complex Challenges of Intuitive Design, a discussion on how to make games more immediately accessible to all everyone without "dumbing them down." Joining Molyneux in the talk was Peter Atkins, lead designer on Fable III.

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