Metro 2033 is expected for middle of March and website PC Games Hardware shows some exclusive self-made screenshots of the DX11 version of the game.
That is one pretty game
I like how the game uses ambient occlusion. It makes the game look really nice.
I don't think this is the best DX11 can do. I'm sure developers will find some ways to do amazing things with it. Just look at what they did with even old DX9...wow. This looks great though.
title implies direct x 11 is maxed out when what they mean is metro 2033 is running on max settings not maxing out dx11
Lighting looks really good. Can't really see tessellation in all its glory in these pics though.
Very nice. Meant to be played better on PC.
Disagrees are detached from reality. Consoles can't do this. Sorry!
Lighting looks wicked. I wonder how 'optimized' it'll be though.
Beautiful lighting, though a few DX11 features seem to be absent, perhaps due to the resolution of the screen grabs. Very nice none the less. I wonder what frame rates I could pull with my rig in DX10. I get 62fps average in Crysis all high settings, x4FSAA, DX10, 1920x1080. I get 36fps average on all very high settings, 4xFSAA, DX10, 1920x1080. So I'm curious to say the least.
It's going to run like crap just like Crysis & 99% of people are going to pirate it anyways.
I'm sure it will run just great on any decent pc.
Yeah, but the 360 has no DX11 features...
There is an interview at Digital Foundry about how much effort they put into lessening the hardware taxation, PC and console alike. Indications are that it is going to run quite well. Not to knock Stalker and GSC, as they make absolutely fantastic games, but this is no xray engine, thank goodness.
yup this game was redone because they saw the limitations of the x-ray engine.This was made for multicores in mind which helps with performance, something that stalker (a system hog) had a hard time with.
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