SideQuesting - Sony confirmed during their GDC presentation that SOCOM 4 will be MOVE-enabled when it released in the fall. Also revealed was Motion Fighter, a one-on-one motion fighting game.
Sony GDC presentation was such a big embarrassment i felt SICK i couldn't even watch the stream. Sony has definitely gone down hill in my books they have lost all faith i had in them.
You silly, you're the one who clicked the show button.
Much better than wii mote, cant wait to play socom with it.
Unfortunately, your comment shows up as standard. But really though, your pathetic attempt of trolling is really starting to annoy people and it's showing how upset you are that Sony is having so much content being done to the PS3 thus showing it will be future-proof. Here I have a box of tissues for you want some. Don't worry, lagtal, I mean Natal will fa-sell.
"I'd like to thank Nintendo for introducing Motion controllers, now we get to steal their fanbase and make a better 'Wii-mote'. With our superior,no lag online capabilities, web browsing, HD games (rendered in 1080p, native) blu-ray movie capabilities, and our other plethora of other multimedia features, we can take the gaming industry by storm."
Microsoft: "I'd like to thank Sony for introducing the eyetoy, now we get to try and steal their PS2 fanbase and make a better 'eyetoy'. With our inferior, laggy online capabilities, lack of web browsing, and sub-HD games (rendered in 576p, native) dvd movie capabilities, and our other plethora of other multimedia features, we can take the gaming industry by storm."
Can't wait to see the Microsoft presentation. What they don't have one? How are developers supposed to make Natal games if they don't get to see it.
i was really impressed with how well it went. The accuracy is so good, and it didn't even look like it laged
I agree but that is one ugly looking game for PS3 game.
Agreed. But that fighting game looked pretty lame, they were preset swings and stuff, you're not actually moving the hands. Only the body.
On that fighter game, there was quite a bit of lag, but I think that's because it's gesture based and not 1:1. I'm sure it'll get some tweaking, though. It'll be cool to play games like that with next-gen graphics, though.
Part of the issue is that we were viewing it either on TV or streaming over the web. The lag we saw could have been associated to that. I'd hold off any lag judgment until people actually get their hands on it.
As responsive at it is, i dont think anybody who's interested in a SOCOM game want's friggin motion controls. This announcement killed all hype i had for it.
The lag I'm talking about wasn't sound vs. video. It was the dude on screen vs. the movement in-game. Streaming online wouldn't affect that, as there was only one video being streamed via the web.
I'm wondering of they'll ever make it a free move game with free swinging limbs. I've never seen a boxing game that didn't force you into a default block stance and then have you mimic or press buttons to perform pre-programmed punches. If they keep it this way, I wouldn't put it out there as a trademark PSMove game, because it's really just a nicer looking Wii boxing game. The other games looked fine otherwise. I'm hoping the graphics of SOCOM 4 were due to the early stage of the demo used to integrate the PSMove. I do wonder how much, if any, overhead the PSMove controls take when playing normal games, though.
It would be nice if they could get that fighting game more responsive. It is the kind of game that is suited for motion controls.
This is not meant mainly for the already existing core gamer base. It is supposed to be a tool for non-traditional gamers to be able to access all types of gaming including very traditional core gaming like shooters etc easier than them using a controller which may seem a bit too complicated for them. It is essentially what the wii has tried to do but didn't really pull off so they kept with primarily churning out crappy wii party type games. Hate me on that one all you want but you know it's true. This is what we thought the wiimote was going to be about and it wasn't. The Move has shown you don't have to have a recticle the size of your head to play a shooter.
I couldn't agree more. I've always hated the motion control movement, I'm old fashioned and like my standard controllers. I was even more let down because if anything, IMO FPS needs the gun motion controlers like the wii. So now if i wasn't excited before, i'm even less excited now.
You know revolutionary. Like I said in an early post. What they introduced was already seen in wii demonstrations. To be frank, if you were truly impressed with what you saw with the move, the first time Will introduced their motion controls you should have wet your pants. The socom demonstration to me felt like it forced you to like the move because it was working with a popular game everyone can't wait for. Which leads me to believe the excitement coming from certain people was based on knowing the game is coming, versus it working with move. There was absolutely nothing ground breaking (Yes its very early), but come on. I just didn't get those warm fuzzies maybe E3
I bet Nintendos inmpressed.)
How is gonna lag after watching this? http://i43.tinypic.com/2r5c... People just want to bash the quality of Move xD.
its kind of obvious motion fighter would be getting motion controls isnt it?
did you see how the gamer was playing...he was stiff as a board and his wrists were glued to his legs.....if he flinched he would not have accuracy....I just dont see this or natal or our Wii good for shooters
They were just trying to show you, you don't have to frail your arms around like an idiot and fake extreme bouts of excitement to use the Move. You can just hold it like a regular controller and there are many vids now showing you can move a lot more if you want and it still detects everything unlike the wii that as soon as you go to far off screen it stops registering.
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